Room 501AB
Technical Track
Many protocols optimized for transmission over wireless networks have been
proposed. However, these protocols do not consider human perception in deciding
a transmission strategy for 3D objects. Many factors, such as the number of
vertices and the resolution of texture, can affect the display quality of
3D objects. When the resources of a graphics system are not sufficient to
render the ideal image, degradation is inevitable. It is therefore important
to study how individual factors will affect the overall quality, and how the
degradation can be controlled given limited bandwidth resources and possibility
of data loss.
This paper reviews the essential factors that determine display quality. It
provides an overview of our research on designing a 3D perceptual-quality
metric integrating two important factors, resolution of texture and resolution
of mesh, that control the transmission bandwidth. It then suggests alternative
strategies for packet 3D transmission of both texture and mesh. These strategies
are compared with respect to preserving 3D perceptual quality under packet
loss.
University of Alberta
anup (at) cs.ualberta.ca
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