Hall A
Session Chair: Henry Fuchs, University of North Carolina at Chapel Hill
Microsoft Research
University of Florida
Universität Bonn
Georgia Institute of Technology
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Hall B
Session Chair: George Drettakis, REVES/INRIA
University of California, San Diego
Columbia University
Carnegie Mellon University
Columbia University
University of Iowa
Microsoft Research Asia
Institute of Computing Technology, Chinese Academy of Sciences
Microsoft Research Asia
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Room 515B
The invention of television radically shaped the 20th century. Today we view most of our visual entertainment on new and innovative displays. This panel examines future trends in display technology, ranging from stereoscopic and autostereoscopic techniques, holography, and 3DTV to projector-based concepts. Leading experts from science and industry discuss possibilities, developments, and limitations of tomorrow's displays; fundamental facts; and emerging trends and applications in entertainment, science, and education.
Bauhaus-Universität Weimar
University of Cambridge Computer Laboratory
Actuality Systems, Inc.
University of Virginia
Mitsubishi Electric Research Laboratories (MERL)
QinetiQ
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Room 515A
Session Chair: Ed Angel, University of New Mexico
Interactions with sand in "Madagascar" (due to feet or bodies) had to leave impressions. The footprint system semi-automates footprint data generation and saves enough additional information for further variations.
PDI/DreamWorks
krost (at) pdi.com
This sketch presents some important details that went into implementation of our Fast Frictional Dynamics algorithm. The goal is fast simulation of large sets of non-convex rigid bodies.
Rutgers University
kaufman (at) cs.rutgers.edu
Rutgers University
A novel approach for dynamically simulating articulated rigid bodies undergoing frequent and unpredictable contact and collision using pre-stabilization to enforce constraints.
Stanford University
rlw (at) cs.stanford.edu
Stanford University
Stanford University and Industrial Light & Magic
Two techniques for detecting appropriate portions to be grasped on the surface of an object, and for forming hand shape to grasp various objects.
Tokyo Institute of Technology
kyota (at) img.cs.titech.ac.jp
Tokyo Institute of Technology
Tokyo Institute of Technology
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Petree Hall C
Session Chair: Daniel Maskit, Digital Domain
The Chinese shadow play as an example of automatic generation of both primary and secondary motions for a human character with motion-planning techniques.
National Chengchi University
National Chengchi University
When the "Chicken Little" EFX team was asked to create a vast, dynamic cornfield, Paint Effects and Softbody Dynamics were integrated using a custom UI and Maya Embedded Language.
Walt Disney Feature Animation
yvett.merino (at) disney.com
Walt Disney Feature Animation
The largest collaborative project undertaken on Internet2 creates an online studio with eight universities in five states and four countries.
Druid Media, Inc.
nora (at) druidmedia.com
RhyCAP (rhythmic character animation playacting) is a procedural animation system that allows a designer to interactively direct Chinese lion dance by adjusting rhythmic parameters such as tempo, exaggeration, and timing.
National Chengchi University
g9115 (at) cs.nccu.edu.tw
National Chengchi University
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Room 511 AB
Session Chair: Wendy Ju, Stanford University
An approach to new free-roaming 3D interactive applications and experiences through application of novel 3D gesture-trajectory matching of position and inertial signatures.
Glasgow School of Art
j.payne (at) gsa.ac.uk
Glasgow School of Art
The user navigates face space using a 3D morphable model. The system exploits feature correlations and provides intuitive control. System performance is comparable to a commercial system operated by a professional.
Max-Planck-Institut für Informatik
albrecht (at) mpi-sb.mpg.de
Max-Planck-Institut für Informatik
A fast method for simulating the dynamics of water for real-time force display.
Hokkaido University
doba (at) nis-ei.eng.hokudai.ac.jp
Tokyo Institute of Technology
Hokkaido University
The University of Tokyo
Video Cutout is an interactive system for efficiently extracting foreground objects from a video. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper: Interactive Video Cutout.
University of Washington
juew (at) u.washington.edu
University of Washington
Microsoft Research
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Petree Hall D
Session Chair: Steve Derrick, Vicarious Visions
A method for actively controlling room illumination so that it is consistent with a virtual world, triggering natural adaptation processes in the human visual system.
The University of British Columbia
ghosh (at) cs.ubc.ca
The University of British Columbia
An image-simulation system based on multi-channel BTF/BRDF acquisition, rendering, and display to simulate an object with the same color and gloss as a real object in front of an observer.
National Institute of Information and Communications Technology
tsuchida (at) akasaka.nict.go.jp
Digital Fashion Ltd.
NTT Corporation
Solve Inc.
National Institute of Information and Communications Technology
Conventional HDRI generation methods using multiple exposures require a static scene, which limits its application field. This sketch presents an HDRI generation method for dynamic scenes containing object and camera movements.
University College London
K.Jacobs (at) cs.ucl.ac.uk
Anyhere Software
University College London
An inexpensive, portable, and calibration-free algorithm to automatically estimate three-dimensional light positions from an unordered set of images.
Northwestern University
Northwestern University
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