Thursday, 4 August

8:30 - 10:15 am

Thursday, 4 August

8:30 - 10:15 am

Hall A

Session Chair: Henry Fuchs, University of North Carolina at Chapel Hill

Resolution-Independent Curve Rendering Using Programmable Graphics Hardware

Charles Loop
Jim Blinn

Microsoft Research

Real-Time GPU Subdivision Kernel

Le-Jeng Shiue
Ian Jones
Jorg Peters

University of Florida

GPU-Based Trimming and Tessellation of NURBS and T-Spline Surfaces

Michael Guthe
Ákos Balázs
Reinhard Klein

Universität Bonn

Blister: GPU-Based Rendering of Boolean Combinations of Free-Form Triangulated Shapes

John Hable
Jarek Rossignac

Georgia Institute of Technology

Thursday, 4 August

8:30 - 10:15 am

Hall B

Session Chair: George Drettakis, REVES/INRIA

Light Diffusion in Multi-Layered Translucent Materials

Craig Donner
Henrik Wann Jensen

University of California, San Diego

A Practical Analytic Single Scattering Model for Real-Time Rendering

Bo Sun
Ravi Ramamoorthi

Columbia University

Srinivasa Narasimhan

Carnegie Mellon University

Shree Nayar

Columbia University

An Approximate Image-Space Approach for Interactive Refraction

Chris Wyman

University of Iowa

Modeling and Rendering of Quasi-Homogeneous Materials

Xin Tong

Microsoft Research Asia

Jiaping Wang

Institute of Computing Technology, Chinese Academy of Sciences

Steve Lin

Baining Guo

Heung-Yeung Shum

Microsoft Research Asia

Thursday, 4 August

8:30 - 10:15 am

Room 515B

The invention of television radically shaped the 20th century. Today we view most of our visual entertainment on new and innovative displays. This panel examines future trends in display technology, ranging from stereoscopic and autostereoscopic techniques, holography, and 3DTV to projector-based concepts. Leading experts from science and industry discuss possibilities, developments, and limitations of tomorrow's displays; fundamental facts; and emerging trends and applications in entertainment, science, and education.

Moderator

Oliver Bimber

Bauhaus-Universität Weimar

Panelists

Neil Dodgson

University of Cambridge Computer Laboratory

Gregg Favalora

Actuality Systems, Inc.

David Luebke

University of Virginia

Ramesh Raskar

Mitsubishi Electric Research Laboratories (MERL)

Chris Slinger

QinetiQ

Thursday, 4 August

8:30 - 10:15 am

Room 515A

Session Chair: Ed Angel, University of New Mexico

Using Particles for Footprints and Body Interactions With Ground

Interactions with sand in "Madagascar" (due to feet or bodies) had to leave impressions. The footprint system semi-automates footprint data generation and saves enough additional information for further variations.

Krzysztof Rost

PDI/DreamWorks
krost (at) pdi.com

Implementation of Fast Frictional Dynamics for Rigid Bodies

This sketch presents some important details that went into implementation of our Fast Frictional Dynamics algorithm. The goal is fast simulation of large sets of non-convex rigid bodies.

Danny M. Kaufman

Rutgers University
kaufman (at) cs.rutgers.edu

Timothy Edmunds
Dinesh K. Pai

Rutgers University

Pre-Stabilization for Rigid-Body Articulation With Contact and Collision

A novel approach for dynamically simulating articulated rigid bodies undergoing frequent and unpredictable contact and collision using pre-stabilization to enforce constraints.

Rachel Weinstein

Stanford University
rlw (at) cs.stanford.edu

Joseph Teran

Stanford University

Ronald Fedkiw

Stanford University and Industrial Light & Magic

Detection and Evaluation of Grasping Positions

Two techniques for detecting appropriate portions to be grasped on the surface of an object, and for forming hand shape to grasp various objects.

Fumihito Kyota

Tokyo Institute of Technology
kyota (at) img.cs.titech.ac.jp

Tomoyuki Watabe

Tokyo Institute of Technology

Suguru Saito
Masayuki Nakajima

Tokyo Institute of Technology

Thursday, 4 August

8:30 - 10:15 am

Petree Hall C

Session Chair: Daniel Maskit, Digital Domain

Generating Secondary Motions in Shadow Play Animations With Motion-Planning Techniques

The Chinese shadow play as an example of automatic generation of both primary and secondary motions for a human character with motion-planning techniques.

Shu-Wei Hsu

National Chengchi University

Tsai-Yen Li

National Chengchi University

A-maize-ing Dynamic Cornfield Toolkit

When the "Chicken Little" EFX team was asked to create a vast, dynamic cornfield, Paint Effects and Softbody Dynamics were integrated using a custom UI and Maya Embedded Language.

Yvett Merino

Walt Disney Feature Animation
yvett.merino (at) disney.com

Ian J. Coony
Dale Mayeda

Walt Disney Feature Animation

Descent to the Underworld: A Game-Film

The largest collaborative project undertaken on Internet2 creates an online studio with eight universities in five states and four countries.

Nora Barry

Druid Media, Inc.
nora (at) druidmedia.com

Rhythmic Character Animation: Interactive Chinese Lion Dance

RhyCAP (rhythmic character animation playacting) is a procedural animation system that allows a designer to interactively direct Chinese lion dance by adjusting rhythmic parameters such as tempo, exaggeration, and timing.

Je-Ren Chen

National Chengchi University
g9115 (at) cs.nccu.edu.tw

Tsai-Yen Li

National Chengchi University

Thursday, 4 August

8:30 - 10:15 am

Room 511 AB

Session Chair: Wendy Ju, Stanford University

3motion: Untethered 3D Gesture Interaction

An approach to new free-roaming 3D interactive applications and experiences through application of novel 3D gesture-trajectory matching of position and inertial signatures.

John Payne

Glasgow School of Art
j.payne (at) gsa.ac.uk

Paul Keir
Jocelyn Elgoyhen
Tom Kenny
Martin Naef, Digita

Glasgow School of Art

Creating Face Models From Vague Mental Images

The user navigates face space using a 3D morphable model. The system exploits feature correlations and provides intuitive control. System performance is comparable to a commercial system operated by a professional.

Irene Albrecht

Max-Planck-Institut für Informatik
albrecht (at) mpi-sb.mpg.de

Volker Blanz
Jörg Haber
Hans-Peter Seidel

Max-Planck-Institut für Informatik

A Fluid-Resistance-Map Method for Real-Time Haptic Interaction With Fluids

A fast method for simulating the dynamics of water for real-time force display.

Yoshinori Dobashi

Hokkaido University
doba (at) nis-ei.eng.hokudai.ac.jp

Shoichi Hasegawa
Mitsuaki Kato
Makoto Sato

Tokyo Institute of Technology

Tsuyoshi Yamamoto

Hokkaido University

Tomoyuki Nishita

The University of Tokyo

Inside Interactive Video Cutout Implementation Sketch

Video Cutout is an interactive system for efficiently extracting foreground objects from a video. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper: Interactive Video Cutout.

Jue Wang

University of Washington
juew (at) u.washington.edu

Pravin Bhat

University of Washington

Alex Colburn
Maneesh Agrawala
Michael F. Cohen

Microsoft Research

Thursday, 4 August

8:30 - 10:15 am

Petree Hall D

Session Chair: Steve Derrick, Vicarious Visions

Real Illumination from Virtual Environments

A method for actively controlling room illumination so that it is consistent with a virtual world, triggering natural adaptation processes in the human visual system.

Abhijeet Ghosh

The University of British Columbia
ghosh (at) cs.ubc.ca

Matthew Trentacoste
Helge Seetzen
Wolfgang Heidrich

The University of British Columbia

High-Fidelity Color Reproduction Based on Multi-Channel BTF/BRDF Acquisition, Rendering, and Display

An image-simulation system based on multi-channel BTF/BRDF acquisition, rendering, and display to simulate an object with the same color and gloss as a real object in front of an observer.

Masaru Tsuchida

National Institute of Information and Communications Technology
tsuchida (at) akasaka.nict.go.jp

Yoshiyuki Sakaguchi

Digital Fashion Ltd.

Hiroyuki Arai

NTT Corporation

Masami Nishiko

Solve Inc.

Norihito Fujikawa

National Institute of Information and Communications Technology

Automatic HDRI Generation of Dynamic Scenes

Conventional HDRI generation methods using multiple exposures require a static scene, which limits its application field. This sketch presents an HDRI generation method for dynamic scenes containing object and camera movements.

Katrien Jacobs

University College London
K.Jacobs (at) cs.ucl.ac.uk

Greg Ward

Anyhere Software

Celine Loscos

University College London

Light Waving: Estimating Light Positions From Photographs Alone

An inexpensive, portable, and calibration-free algorithm to automatically estimate three-dimensional light positions from an unordered set of images.

Holger Winnemoeller

Northwestern University

Ankit Mohan
Jack Tumblin
Bruce Gooch

Northwestern University