Hall A
Session Chair: Wolfgang Heidrich, The University of British Columbia
Microsoft Research Asia
University of Virginia
University of California, San Diego
Lunds universitet
University of California, San Diego
Microsoft Corporation
Microsoft Research
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Room 515B
Session Chair: Mark VandeWetter, Pixar Animation Studios
A method for generating melting ice animations considering thermal energy propagation between air with the properties of fluid and ice.
Kyushu University
aki (at) verygood.aid.design.kyushu-u.ac.jp
Kyushu University
A paint system that allows users to paint in the spontaneous style of Eastern ink painting on a computer.
Hong Kong University of Science and Technology
cpegnel (at) ust.hk
Hong Kong University of Science and Technology
An application for real-time interactive creation of images with thin watery paint, including watercolor, gouache, and Chinese ink.
Limburgs Universitair Centrum, Expertise Centre Digital Media
tom.vanlaerhoven (at) luc.ac.be
Limburgs Universitair Centrum, Expertise Centre Digital Media
A method to simulate viscoelastic material using a spring-mass system. Many particles (20,000) are used to create a randomly connected mesh that mimics the structure of polymeric material.
Chiba University
tsumura (at) faculty.chiba-u.jp
Chiba University
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Room 515A
Session Chair: Steve Derrick, Vicarious Visions
Implementation Sketch
Implementation details (class hierarchy, data structures, and GPU programs)
from the SIGGRAPH 2005 Paper: GPU-Based Trimming and Tessellation of NURBS
and T-Spline Surfaces.
Universität Bonn
guthe (at) cs.uni-bonn.de
Universität Bonn, Institute of Computer Science II
A hybrid 2D/3D algorithm for efficiently constructing a normal map of displacement-mapped geometry. It handles arbitrary procedural displacement and doesn't require fine tessellation or REYES dicing.
Rhythm & Hues Studios
ivan (at) rhythm.com
Rendering Detailed Outdoor Ground Surfaces on the GPU
A new technique for rendering extremely detailed, heterogeneous outdoor ground
surfaces in real time, using minimal memory bandwidth and performing all computation
on the GPU.
University of Maryland
orin (at) bytopia.net
A new method to render large landscapes that are covered by thousands of trees in a dynamic lighting environment. The billboard plants are illuminated using a special texture.
Technischen Universität Dresden
of641854 (at) inf.tu-dresden.de
Universität Konstanz
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Petree Hall D
Session Chair: Juan Buhler
Behind the scenes of the most realistic, dramatic visualization of NASA's Mars Exploration Rover mission.
A case study of several real-time data fusion and visualization techniques employed by NASA/JPL's Science Activity Planner software to support Mars Rover operations.
A summary of workflow improvements for animation and real-time rendering of tsunami simulation data.
Methods to realize an interactive system for creation of dynamic illustrations directly from volumetric datasets that combine artistic visual styles and expressive visualization techniques.
Technische Universität Wien
bruckner (at) cg.tuwien.ac.at
Technische Universität Wien
Technische Universität Wien
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Petree Hall C
Session Chair: Diego Gutierrez, Universidad de Zaragoza
Optimizing photon tracing using spherical harmonic light maps to represent photon accumulation on surfaces. This sketch shows how this can be used with normal maps to light real-time scenes.
Secret Level Inc.
otavio (at) secretlevel.com
Secret Level Inc.
Point-based methods have recently gained significant interest in both modeling and rendering. This sketch summarizes new developments in interactively ray tracing point-based models, including complex models and photorealistic shading.
Max-Planck-Institut für Informatik
wald (at) mpi-sb.mpg.de
Max-Planck-Institut für Informatik
Techniques for creating an efficient implementation of the new lightcuts rendering framework. This sketch is designed to complement the SIGGRAPH 2005 Paper: Lightcuts: A Scalable Approach to Illumination.
Cornell University
bjw (at) graphics.cornell.edu
Cornell University
A data structure for tracing many shadow rays in parallel using a depth map.
Rhythm & Hues Studios
kegan (at) rhythm.com
Rhythm & Hues Studios
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Room 511AB
Session Chair: Andre Gueziec, Triangle Software
This research addresses the challenge of animating pedestrians in urban environments through an artificial-life approach, which integrates motor, perceptual, behavioral, and cognitive components.
New York University
weishao (at) cs.nyu.edu
New York University
As virtual worlds become richer and more complex, the agents that populate them face increasingly complicated control decisions. This sketch describes a framework for controlling autonomous agents online in real time.
University of California, Berkeley
lesliei (at) eecs.berkeley.edu
University of California, Berkeley
A new technique for expressing CG characters' mental status by synthesizing pose, unconscious movement, and conversational gesture.
University of Tsukuba
nakano (at) edu.esys.tsukuba.ac.jp
Motion patches represent motion sets integrated with environment objects. Using a small number of motion patches, multiple characters can be animated at interactive rates in large, complex virtual environments.
Seoul National University
zoi (at) mrl.snu.ac.kr
Seoul National University
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Hall B
Session Chair: Daniel Maskit, Digital Domain
How Industrial Light & Magic created the lava planet Mustafar for "Star Wars: Episode 3."
Industrial Light & Magic wgeiger (at) ilm.com
Industrial Light & Magic
Overview of an intuitive tool that lets non-technical artists create technically complex, procedural terrains for a large-scale feature production.
Digital Domain
magnus (at) wrenninge.se
Digital Domain
Summary of the wave animation system (FX-surf) and the techniques used to create and animate crashing and lapping waves for "Madagascar."
PDI/DreamWorks
mahesh_ramas (at) yahoo.com
On "Star Wars Episode III: Revenge of the Sith," performance-driven simulation and layered anatomical models were used to create realistic flesh, skin, and feathers for giant lizard creatures.
Industrial Light & Magic
jsmith (at) ilm.com
Industrial Light & Magic
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