Hall A
The University of Tokyo
Brown University
Technische Universität Darmstadt
Tel Aviv University
Technische Universität Darmstadt
Tel Aviv University
Microsoft Research Asia
California Institute of Technology
Microsoft Research Asia
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Hall B
Helsinki University of Technology
Helsinki University of Technology and Hybrid Graphics Ltd.
ARTIS, INRIA and Illuminate Labs Ltd.
Helsinki University of Technology and Remedy Entertainment Ltd.
Lunds universitet
Lunds universitet
University of California, San Diego
Lunds universitet
University of California, San Diego
Intel Corporation
Brigham Young University
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Room 515B
While the World Wide Web could become the nerve center for a social super-organism, it remains frustratingly rudimentary. Documents lack uniformity and integration; linking is unintelligent and unstable; interaction is limited, controlled by authors and browsers. However, things are changing. Advances in artificial intelligence could be applied to the WWW, transforming it to a globally distributed, massively parallel, wetware-oriented universe. Panelists from all areas of web development discuss this and other possibilities for the future of the web.
Fundamental Research Lab
0100101110101101.org
Trinity College Dublin
Universidade de São Paulo
Universidade Anhembi Morumbi
UBERMORGEN.COM
www.DigitalMAY.com
Colorado Technical University
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Petree Hall C
Session Chair: Mark VandeWettering, Pixar Animation Studios
A method for capturing the geometry and parameterization of fast-moving cloth using multiple video cameras, without requiring camera calibration.
University of California, Berkeley
ryanw (at) cs.berkeley.edu
University of California, Berkeley
An image-based algorithm for surface reconstruction of a moving garment from multiple calibrated video cameras. Using a color-coded cloth texture generates convincing reconstruction results.
Max-Planck-Institut für Informatik
vscholz (at) mpi-sb.mpg.de
Max-Planck-Institut für Informatik
WSI/GRIS Universität Tübingen
A robust method to simulate cloth on any GPU supporting Shader Model 3. Because it is geared toward performance and visual realism, it is suitable for virtual reality and games.
NVIDIA Corporation
czeller (at) nvidia.com
A new markerless deformable-model capture system using an array of cameras. The 3D deformation is solved directly and in all views simultaneously.
Linköpings universitet
kjere757 (at) student.liu.se
Digital Domain
Linköpings universitet
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Petree Hall D
Session Chair: Cindy Grimm, Washington University in St. Louis
Elfs are very simple life-approaching systems powered by solar energy. The immediate compassion for these life forms is an amazing experience, even though their abilities are very limited.
Academy of Media Arts
pascal (at) subcologne.com
Academy of Media Arts
A proposal for a networked location-based message system that supports a sense of togetherness among workers within a company.
Inakage Lab, Keio University
atsurou (at) activemail.jp
Inakage Lab, Keio University
Inakage Lab, Keio University
Tokuda Lab, Keio University
Inakage Lab, Keio University
The design of sewing patterns for 3D objects is a time honored art. This work introduces an algorithm for automatic pattern design that focuses on patterns for soft, stuffed toys.
The University of British Columbia
djulius (at) cs.ubc.ca
The University of British Columbia
A method that applies a three-dimensional appearance onto real objects. The method forms anisotropy based on the normal vector, and it works just like bump mapping onto real surfaces.
DaiNippon Printing Co., Ltd.
Kawai-N (at) mail.dnp.co.jp
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Room 515A
Session Chair: Dan Wexler, NVIDIA Corporation
A novel implementation of adaptive shadow maps (ASMs) that supports interactive rendering with a moving light and viewpoint. The ASM data structure and refinement algorithm are implemented on the GPU.
University of California, Davis
lefohn (at) cs.ucdavis.edu
University of California, Davis
University of Utah
Caesar Research Institute
University of California, Davis
Building a graphics debugger entails a number of software engineering and algorithmic challenges. This sketch shows which are fundamental to the task and which are simply quirks of today's systems.
Johns Hopkins University
duca (at) jhu.edu
Johns Hopkins University
This sketch describes GPUflame, an application that generates high-quality renderings of iterated function system fractals using GPU hardware to accelerate both the computation and display of the final images.
NVIDIA Corporation
sgreen (at) nvidia.com
An interactive 3D painting application that stores paint in an octree-like GPU-based adaptive data structure. The implementation supports effective resolutions up to 2048x2048x2048 with quadlinear (mipmap) filtering.
University of Utah
University of California, Davis
Caesar Research Institute
University of California, Davis
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Room 511AB
Session Chair: Joey Berzowska, Extra Soft Lab/Concordia University
A hybrid art-and-technology project that drives the development of augmented reality. This project integrates 3D graphics with the real world, using a custom Pocket PC-based optical see-through viewer device.
Inakage Lab, Keio University
shaaya (at) imgl.sfc.keio.ac.jp
Inakage Lab, Keio University
Inakage Lab, Keio University
A method for enabling a real-time animated character to appear to jump between a stationary computer screen and a mobile graphical device.
University of California, Irvine
wmt (at) uci.edu
University of California, Irvine
Massachusetts Institute of Technology, Media Laboratory
This sketch describes two novel interactive applications. Both use the user's location to control the interaction, and the user's interface provides movement through the physical environment.
University of Bristol
cater (at) cs.bris.ac.uk
University of Bristol
Hewlett Packard Laboratories
A new visual entertainment presented at Expo 2005 in Aichi Japan. The special feature of this entertainment system is that the entire audience can become virtual movie performers.
Waseda University
shigeo@waseda.jp
Waseda University
Silicon Studio Corp.
VINO AZUL Inc.
DENTSU TEC Inc
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Room 407
Planetary Collegium, University of Plymouth
Full Circle Design
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