Thursday, 4 August

10:30 am - 12:15 pm

Thursday, 4 August

10:30 am - 12:15 pm

Hall A

Session Chair: Jehee Lee, Seoul National University

Geostatistical Motion Interpolation

Tomohiko Mukai
Shigeru Kuriyama

Toyohashi University of Technology

Learning Physics-Based Motion Style With Nonlinear Inverse Optimization

C. Karen Liu

University of Washington

Aaron Hertzmann

University of Toronto

Zoran Popovic´

University of Washington

Style Translation for Human Motion

Eugene Hsu

Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory

Kari Pulli

Nokia/Massachusetts Institute of Technology Computer Science and Artificial Intelligence Laboratory

Jovan Popovic´

Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory

A Data-Driven Approach to Quantifying Natural Human Motion

Liu Ren

Carnegie Mellon University

Alton Patrick

Georgia Institute of Technology

Alexei Efros
Jessica K. Hodgins

Carnegie Mellon University

James Rehg

Georgia Institute of Technology

Thursday, 4 August

10:30 am - 12:15 pm

Hall B

Session Chair: Julie Dorsey, Yale University

Lightcuts: A Scalable Approach to Illumination

Bruce Walter
Sebastian Fernandez
Adam Arbree
Kavita Bala
Michael Donikian
Donald P. Greenberg

Cornell University

Fast and Detailed Approximate Global Illumination by Irradiance Decomposition

Okan Arikan
David Forsyth
James F. O'Brien

University of California, Berkeley

A Frequency Analysis of Light Transport

Frédo Durand

Massachusetts Institute of Technology
Computer Science and Artificial Intelligence Laboratory

Nicolas Holzschuch
Cyril Soler

ARTIS, GRAVIR/IMAG - INRIA

Eric Chan

Massachusetts Institute of Technology
Computer Science and Artificial Intelligence Laboratory

François X. Sillion

ARTIS, GRAVIR/IMAG - INRIA

Visual Simulation of Weathering by gamma-ton Tracing

Yanyun Chen

Microsoft Research Asia

Lin Xia

Zhejiang University

Tien Tsin Wong

Chinese University of Hong Kong

Xin Tong

Microsoft Research Asia

Hujun Bao

Zhejiang University

Baining Guo
Heung-Yeung Shum

Microsoft Research Asia

Thursday, 4 August

10:30 am - 12:15 pm

Room 515B

Session Chair: Andre Gueziec, Triangle Software

Fast Physically Based Musculoskeletal Simulation

Efficient physically based models for musculoskeletal systems and other complex articulated bodies. The models feature close contact, stable constitutive properties, and robust numerics for large simulations.

Dinesh K. Pai

Rutgers University
dpai (at) cs.rutgers.edu

Shinjiro Sueda
Qi Wei

Rutgers University

Interactive and Reactive Dynamic Control

An interface for controlling humanoid characters under physical simulation. The characters can be controlled interactively, and they have a set of reactive behaviors.

Ari Shapiro

University of California, Los Angeles
ashapiro (at) cs.ucla.edu

Petros Faloutsos

University of California, Los Angeles

Adaptive Dynamics of Articulated Bodies: Key Implementation Issues

Implementation Sketch
Some key implementation issues related to the algorithm described in the SIGGRAPH 2005 Paper: Adaptive Dynamics of Articulated Bodies.

Stephane Redon

University of North Carolina at Chapel Hill
stephane.redon (at) inria.fr

Nico Galoppo
Ming C. Lin

University of North Carolina at Chapel Hill

Fast Volume Preservation for Realistic Muscle Deformation

An efficient volume-preservation technique that provides not only robust volume preservation but an ability to control the distribution of volume depending on the characteristics of external loadings.

Min Hong

University of Colorado at Denver and Health Sciences Center

minhong71 (at) hotmail.com

Sunhwa Jung
Min-Hyung Choi
Samuel Welch

University of Colorado at Denver and Health Sciences Center

Thursday, 4 August

10:30 am - 12:15 pm

Room 511AB

Session Chair: Cindy Grimm, Washington University in St. Louis

Vectorfield Isosurface-Based Reconstruction From Oriented Points

A volumetric method of surface reconstruction. Instead of imposing constraints and regularization values of a scalar field, this method imposes constraints and regularization on the gradient field.

Peter G. Sibley

Brown University
pgs (at) cs.brown.edu

Gabriel Taubin

Brown University

Modeling With Implicit Complexes

A novel method for modeling heterogeneous objects that contain entities of various dimensionalities with non-homogeneous internal structure. A hybrid model called Implicit Complex integrates cellular representations and constructive function representations.

Elena Kartasheva

Institute for Mathematical Modeling and Bournemouth University

Valery Adzhiev
Peter Comninos

Bournemouth University

Alexander Pasko
Benjamin Schmitt

Hosei University

Non-Rigid Global Alignment Using Thin-Plate Splines

Global non-rigid alignment of 3D range scans and images that compensates for low-frequency warps such as those arising from calibration errors.

Benedict J. Brown

Princeton University
bjbrown+siggraph (at) cs.princeton.edu

Szymon Rusinkiewicz

Princeton University

Fair Curve Networks in Nonlinear Geometries

A useful new design tool for creation of fair meshes, texture mapping, and surface creation in the presence of obstacles.

Johannes Wallner

Technische Universität Wien
wallner (at) geometrie.tuwien.ac.at

Helmut Pottmann

Technische Universität Wien

Michael Hofer

University of Minnesota

Thursday, 4 August

10:30 am - 12:15 pm

Petree Hall D

Session Chair: Ed Angel, University of New Mexico

Joint Motion and Reflectance Capture for Relightable 3D Video

A method for acquisition and rendering of relightable 3D videos of human actors.

Christian Theobalt

Max-Planck-Institut für Informatik
theobalt (at) mpi-sb.mpg.de

Naveed Ahmed
Edilson de Aguiar
Gernot Ziegler

Max-Planck-Institut für Informatik

Hendrik Lensch

Stanford University

Marcus Magnor
Hans-Peter Seidel

Max-Planck-Institut für Informatik

Performance Geometry Capture for Spatially Varying Relighting

A technique for capturing reflectance and geometry for real-time performances using high-speed, time-multiplexed LED and projector light patterns. This sketch explores how the dataset allows for local lighting effects.

Andrew Jones

University of Southern California, Institute for Creative Technologies
jones (at) ict.usc.edu

Andrew Gardner

University of Southern California, Institute for Creative Technologies

Mark Bollas
Ian McDowall
Fakespace Labs
Paul Debevec

University of Southern California, Institute for Creative Technologies

Optimal Illumination for Image and Video Relighting

Exploration of the optimal way to illuminate a scene to reduce the number of required reference images when relighting images and video sequences.

Francesc Moreno-Noguer

Universitat Politècnica de Catalunya
fmoreno (at) iri.upc.es

Shree K. Nayar
Peter N. Belhumeur

Columbia University

Tabletop Computed Lighting for Practical Digital Photography

A commodity-level solution to the problem of generating well-lit object photographs that is fast, cheap, and easy to use.

Ankit Mohan

Northwestern University
ankit (at) northwestern.edu

Jack Tumblin

Northwestern University
ankit (at) northwestern.edu

Bobby Bodenheimer

Vanderbilt University

Reynold Bailey
Cindy Grimm

Washington University in St. Louis

Thursday, 4 August

10:30 am - 12:15 pm

Room 515A

Session Chair: Dan Wexler, NVIDIA Corporation

Angular Extent Filtering with Edge Fixup for Seamless Cubemap Filtering

Two methods for cubemap filtering, angular extent filtering, and edge fixup that alleviate the edge-seam artifacts that commonly occur when using cubemaps on graphics hardware.

John R. Isidoro

ATI Research Inc.
jisidoro (at) ati.com

Interactive Summed-Area Table Generation for Glossy Environmental Reflections

A technique for generating summed-area tables at interactive rates and how to use the resulting summed-area tables to render glossy environmental reflections.

Justin Hensley

University of North Carolina at Chapel Hill
hensley (at) cs.unc.edu

Thorsten Scheuermann

ATI Research, Inc.

Montek Singh
Anselmo Lastra

University of North Carolina at Chapel Hill

Percentage-Closer Soft Shadows

A new method for perceptually correct soft-shadow rendering that is easy to integrate, robust, and runs interactively on consumer graphics hardware.

Randima Fernando

NVIDIA Corporation
rfernando (at) nvidia.com

Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm

A GPU-based rendering technique for fast, high-quality rendering of first-bounce global illumination.

Pascal Gautron

IRISA/INRIA and University of Central Florida
pgautron (at) irisa.fr

Jaroslav Krivanek

Czech Technical University and IRISA/INRIA

Kadi Bouatouch

IRISA/INRIA

Sumanta Pattanaik

University of Central Florida

Thursday, 4 August

10:30 am - 12:15 pm

Petree Hall C

Session Chair: Kevin Bjorke, NVIDIA Corporation

Rendering Hair-Like Objects with Indirect Illumination

A new framework for indirect illumination of hair-like structures that has never been done before. It enables rendering of images that have not been created before.

Cem Yuksel

Texas A&M University
cem_yuksel (at) yahoo.com

Ergun Akleman

Texas A&M University

SpecVar Maps: Baking Bump Maps into Specular Response

Baking the effect of bump maps on specular response into a modified specular response that is less susceptible to texture filtering effects when CG models are small in frame.

Patrick Conran

Industrial Light & Magic
patc (at) ilm.com

A Practical Analytic Single Scattering Model for Real-Time Rendering

A practical physically based approach for real-time rendering of scenes in participating media that captures important qualitative effects while maintaining the ease-of-use of the OpenGL fog model.

Bo Sun

Columbia University
bosun (at) cs.columbia.edu

Ravi Ramamoorthi

Columbia University

Srinivasa G. Narasimhan

Carnegie Mellon University

Shree K. Nayar

Columbia University

An Empirical Model for Heterogeneous Translucent Objects

An empirical model for multiple scattering in heterogeneous translucent objects for which classical approximations such as the dipole approximation to the diffusion equation are no longer valid.

Christian Fuchs

Max-Planck-Institut für Informatik
cfuchs (at) mpi-sb.mpg.de

Michael Goesele
Tongbo Chen
Hans-Peter Seidel

Max-Planck-Institut für Informatik