Sunday, 31 July

8:30 am - 5:30 pm

Sunday, 31 July

8:30 am - 5:30 pm

Hall B

Full-Day
Level: Intermediate

Digitally cloned actors have recently become a reality. This course describes the distinct technologies used in producing a photo-real digital clone and outlines the significant remaining research challenges in this emerging field.

Prerequisites

Familiarity with computer graphics modeling, animation, and rendering concepts and algorithms. Knowledge of computer graphics mathematics and linear algebra is required to fully understand the theory topics.

Intended Audience

Researchers, technical directors, and programmers in computer graphics, especially those who have an interest in creating realistic rather than stylized human representations.

Co-Organizers

Fred Pighin

University of Southern California

J.P. Lewis

Graphics Primitive

Lecturers

David Bennett

Sony Pictures ImageWorks

George Borshukov

Electronic Arts

Paul Debevec

USC Institute for Creative Technologies

Christophe Hery
Steve Sullivan

Industrial Light + Magic

Lance Williams

Applied Minds, Inc.

Li Zhang

The University of Washington

Sunday, 31 July

8:30 am - 5:30 pm

Petree Hall C

Full-Day
Level: Intermediate

An overview of measuring reflection properties of materials for computer graphics. The course presents a set of current acquisition methods in which each approach is particularly suited for a specific type of material: opaque surfaces, subsurface scattering, fibers, and complete objects.

Prerequisites

Working knowledge of basic concepts of realistic rendering and object representations such as triangle meshes or texture maps.

Intended Audience

People with a general knowledge of computer graphics and realistic rendering who are interested in digitizing and using real materials and objects.

Co-Organizers

Hendrik P. A. Lensch

Stanford University

Michael Goesele

MPI Informatik

Lecturers

Yung-Yu Chuang

National Taiwan University

Tim Hawkins

University of Southern California

Steve Marschner

Cornell University

Wojciech Matusik

Mitsubishi Electric Research Laboratories (MERL)

Gero Mueller

Universität Bonn

Sunday, 31 July

8:30 am - 5:30 pm

Petree Hall D

Full-Day
Level: Intermediate

An overview of recent haptic rendering algorithms that use the sense of touch as a communication medium in addition to graphical display. The course also presents different approaches to designing touch-enabled interfaces for various applications, from scientific visualization, medical training, 3D-model design, and virtual prototyping to creative processes.

Prerequisites

Familiarity with basic 3D graphics, geometric operation, and elementary physics is highly recommended.

Intended Audience

Programmers and researchers who have done some implementation of 3D graphics and want to learn more about how to incorporate recent advances in haptic rendering with their 3D graphics applications or virtual environments. Also: people who are working in VR and other applications such as digital sculpting and painting, medical training, scientific visualization, CAD/CAM, rapid prototyping, engineering design, education, and training.

Co-Organizers

Ming C. Lin

University of North Carolina at Chapel Hill

Miguel Otaduy

Eidgenössische Technische Hochschule Zürich

Lecturers

Bill Baxter

OLM Digital, Inc.

Elaine Cohen
David Johnson

University of Utah

Roberta Klatzky

Carnegie Mellon University

Bill McNeely

Boeing Research

Dinesh Pai

Rutgers University

Federico Barbagli

Stanford University
Hansen Medical, Inc.  

Hong Tan

Purdue University

Russell Taylor

University of North Carolina at Chapel Hill

Sunday, 31 July

8:30 am - 5:30 pm

Room 515A

Full-Day
Level: Beginning

You're in the convention center. Now what? This course eases newcomers into the SIGGRAPH experience. It begins with a guide to making the most of attending SIGGRAPH 2005, then provides a complete summary, using slides and demos, of how graphics works and some key applications. An annotated bibliography is included in the notes.

Prerequisites

Basic understanding of computers and algebra.

Intended Audience

Newcomers to SIGGRAPH and computer graphics who want to learn some of the field's basic terms and concepts and receive some guidance on how to get the most out of attending SIGGRAPH 2005.

Organizer

Mike Bailey

Oregon State University

Lecturer

Andrew Glassner

Coyote Wind Studios

Sunday, 31 July

8:30 am - 5:30 pm

Room 511AB

Full-Day
Level: Intermediate

Recent developments in modern implicit surfaces, particularly the use of radial-basis functions, MPUs, and digital Morse theory, plus examples of real-world applications from shape transformation to medical modeling. Lectures include the mathematics of implicit modeling and some formal treatment of smoothness issues and sampling analysis for constrained, interpolating, implicit surfaces. Attendees will acquire an overview of the techniques, a better understanding of the mathematics, an introduction to real-world applications, and a primer on open-source software that is freely available for modeling with implicit surfaces.

Prerequisites

A good working knowledge of basic graphics techniques. Attendees should not be easily frightened by terms such as "partial differential equations," "radial basis functions," or "line integral." Familiarity with basic implicit-surface techniques is useful, but not necessary.

Intended Audience

People who want to use implicit surfaces to model something other than goo (not that there's anything wrong with goo).

Co-Organizers

James F. O'Brien

University of California, Berkeley

Terry S. Yoo

National Library of Medicine, NIH

Lecturers

Marc Alexa

Technische Universität Darmstadt

Haixia Du

National Library of Medicine, NIH

John C. Hart

University of Illinois at Urbana-Champaign

Sunday, 31 July

8:30 am - 5:30 pm

Room 501AB

Full-Day
Level: Intermediate

An introduction to fundamentals of discrete differential geometry. This new and elegant area of mathematics has exciting applications, as this course demonstrates in practical examples of surface fairing, parameterization, cloth/shell simulation, and fluid flow.

Prerequisites

A basic background in vector calculus and familiarity with triangle meshes.

Intended Audience

Graduate students, researchers, and application developers who seek a unified understanding of the mathematics underlying common geometry-processing operations and how these fundamentals apply to problems such as Laplacian smoothing, surface fairing using prescribed curvature flow, remeshing, conformal parameterization, cloth/shell simulation, and fluid flow.

Organizer

Eitan Grinspun

Columbia University

Lecturers

Mathieu Desbrun
Peter Schröder

California Institute of Technology

Sunday, 31 July

8:30 - 5:30 pm

Hall A

Encounter intriguing early results, speculative ideas, and the people who generated them. Posters are displayed throughout the conference week. In scheduled sessions, poster presenters discuss their work and answer questions.

Poster Sessions

Poster authors will stand by their posters to talk with attendees and demonstrate their work during these times:

Tuesday, 2 August, 10:30 am - 12:15 pm
Wednesday, 3 August, 10:30 am - 12:15 pm