Hall B
Full-Day
Level: Intermediate
Digitally cloned actors have recently become a reality. This course describes the distinct technologies used in producing a photo-real digital clone and outlines the significant remaining research challenges in this emerging field.
Familiarity with computer graphics modeling, animation, and rendering concepts and algorithms. Knowledge of computer graphics mathematics and linear algebra is required to fully understand the theory topics.
Researchers, technical directors, and programmers in computer graphics, especially those who have an interest in creating realistic rather than stylized human representations.
University of Southern California
Graphics Primitive
Sony Pictures ImageWorks
Electronic Arts
USC Institute for Creative Technologies
Industrial Light + Magic
Applied Minds, Inc.
The University of Washington
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Petree Hall C
Full-Day
Level: Intermediate
An overview of measuring reflection properties of materials for computer graphics. The course presents a set of current acquisition methods in which each approach is particularly suited for a specific type of material: opaque surfaces, subsurface scattering, fibers, and complete objects.
Working knowledge of basic concepts of realistic rendering and object representations such as triangle meshes or texture maps.
People with a general knowledge of computer graphics and realistic rendering who are interested in digitizing and using real materials and objects.
Stanford University
MPI Informatik
National Taiwan University
University of Southern California
Cornell University
Mitsubishi Electric Research Laboratories (MERL)
Universität Bonn
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Petree Hall D
Full-Day
Level: Intermediate
An overview of recent haptic rendering algorithms that use the sense of touch as a communication medium in addition to graphical display. The course also presents different approaches to designing touch-enabled interfaces for various applications, from scientific visualization, medical training, 3D-model design, and virtual prototyping to creative processes.
Familiarity with basic 3D graphics, geometric operation, and elementary physics is highly recommended.
Programmers and researchers who have done some implementation of 3D graphics and want to learn more about how to incorporate recent advances in haptic rendering with their 3D graphics applications or virtual environments. Also: people who are working in VR and other applications such as digital sculpting and painting, medical training, scientific visualization, CAD/CAM, rapid prototyping, engineering design, education, and training.
University of North Carolina at Chapel Hill
Eidgenössische Technische Hochschule Zürich
OLM Digital, Inc.
University of Utah
Carnegie Mellon University
Boeing Research
Rutgers University
Stanford University
Hansen Medical, Inc.
Purdue University
University of North Carolina at Chapel Hill
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Room 515A
Full-Day
Level: Beginning
You're in the convention center. Now what? This course eases newcomers into the SIGGRAPH experience. It begins with a guide to making the most of attending SIGGRAPH 2005, then provides a complete summary, using slides and demos, of how graphics works and some key applications. An annotated bibliography is included in the notes.
Basic understanding of computers and algebra.
Newcomers to SIGGRAPH and computer graphics who want to learn some of the field's basic terms and concepts and receive some guidance on how to get the most out of attending SIGGRAPH 2005.
Oregon State University
Coyote Wind Studios
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Room 511AB
Full-Day
Level: Intermediate
Recent developments in modern implicit surfaces, particularly the use of radial-basis functions, MPUs, and digital Morse theory, plus examples of real-world applications from shape transformation to medical modeling. Lectures include the mathematics of implicit modeling and some formal treatment of smoothness issues and sampling analysis for constrained, interpolating, implicit surfaces. Attendees will acquire an overview of the techniques, a better understanding of the mathematics, an introduction to real-world applications, and a primer on open-source software that is freely available for modeling with implicit surfaces.
A good working knowledge of basic graphics techniques. Attendees should not be easily frightened by terms such as "partial differential equations," "radial basis functions," or "line integral." Familiarity with basic implicit-surface techniques is useful, but not necessary.
People who want to use implicit surfaces to model something other than goo (not that there's anything wrong with goo).
University of California, Berkeley
National Library of Medicine, NIH
Technische Universität Darmstadt
National Library of Medicine, NIH
University of Illinois at Urbana-Champaign
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Room 501AB
Full-Day
Level: Intermediate
An introduction to fundamentals of discrete differential geometry. This new and elegant area of mathematics has exciting applications, as this course demonstrates in practical examples of surface fairing, parameterization, cloth/shell simulation, and fluid flow.
A basic background in vector calculus and familiarity with triangle meshes.
Graduate students, researchers, and application developers who seek a unified understanding of the mathematics underlying common geometry-processing operations and how these fundamentals apply to problems such as Laplacian smoothing, surface fairing using prescribed curvature flow, remeshing, conformal parameterization, cloth/shell simulation, and fluid flow.
Columbia University
California Institute of Technology
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Hall A
Encounter intriguing early results, speculative ideas, and the people who generated them. Posters are displayed throughout the conference week. In scheduled sessions, poster presenters discuss their work and answer questions.
Poster authors will stand by their posters to talk with attendees and demonstrate their work during these times:
Tuesday, 2 August, 10:30 am - 12:15 pm
Wednesday, 3 August, 10:30 am - 12:15 pm
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