Monday, 1 August

3:45 - 5:30pm

Monday, 1 August

3:45 - 5:30pm

Petree Hall D

Tutorial

Level: Beginner

Learn what it takes to get a job in the computer graphics field. A top career coach and recruiter reveals the secrets of how to create an irresistible résumé and showcase your talent in a demo reel to get the job you want. Sample résumés and demo reels are included.

Prerequisites

None.

Intended Audience

Hiring managers and job seekers at all levels.

Organizer

Pamela Kleibrink Thompson

Ideas to Go

Monday, 1 August

3:45 - 5:30pm

Room 515A

Tutorial

Level: Beginning

The process of developing digital creatures from concept to the screen is presented as a series of decision points. The focus is on classifying issues to allow design and performance requirements to drive the techniques employed in execution of the final product.

Prerequisites

Experience with animation, character modeling, and character set-up is recommended, but not required.

Intended Audience

Animators and character designers.

Organizer

Tim McLaughlin

Industrial Light + Magic

Monday, 1 August

3:45 - 5:30pm

Room 502A

Tutorial

Level: Beginning

Realistic computer graphics rendering requires modeling the appearance of materials. This course covers the range of techniques for specifying the materials, including classifying physical materials by observation, basic mathematical representations, and modeling changes in material appearance over time.

Prerequisites

An introductory level of familiarity with computer graphics from another course or from practical experience. Attendees should understand ideas such as setting a pixel color by specifying values of red, green, and blue, and projecting a triangle into an image given a virtual pinhole camera.

Intended Audience

People who are interested in realistic rendering, who want to know how to achieve realistic appearance of materials by using the capabilities of existing software packages, or who want to write their own code for realistically shading objects.

Organizer

Holly Rushmeier

Yale University

Lecturer

Julie Dorsey

Yale University

Monday, 1 August

3:45 - 5:30pm

Room 502B

Tutorial

Level: Beginning

This tutorial focuses on issues confronting computer graphics designers and other software developers. The parameters of intellectual property risk, applicable rules, and the possible future repercussions of using open-source libraries are addressed from the viewpoint of how to make prudent choices in advancing your business or research.

Prerequisites

Interest in the issues surrounding open source, whether you are pro or con.

Intended Audience

Software developers, video producers, hardware designers, software producers and sellers, academic researchers, students, company owners, investors, and attorneys.

Organizer

Robert P. Cogan

Nath & Associates

Monday, 1 August

3:45 - 5:00 pm

Room 511AB

Tutorial

Level: Advanced

This tutorial exposes the fundamental features of quaternions as they apply to all fields of computer graphics and visualization by using visual representations of quaternions themselves to provide intuition and insight.

Prerequisites

Attendees should be comfortable with and have an appreciation for conventional mathematical methods of 3D computer graphics and geometry used in geometric transformations and polygon rendering. The course will be of most interest to people who wish to deepen their intuitive understanding of moving coordinate frames and quaternion-based animation techniques.

Intended Audience

Students, scientists, and practitioners whose work and/or interests involve 3D orientation frames.

Organizer

Andrew J. Hanson

Indiana University

Monday, 1 August

3:45 -5:00 pm

Room 501AB

Tutorial

Level: Beginning

An introduction to 3D layered manufacturing. Overview and comparison of commercial layered manufacturing systems; software techniques, interchange issues, and process planning; and application areas with case studies, from visualization models to working prototype parts.

Prerequisites

Basic familiarity with 3D modeling or CAD.

Intended Audience

People who may have seen layered manufacturing displays in the SIGGRAPH 2005 Exhibition and want to learn more about what it's good for, details about how it works in practice, and an unbiased comparison of the different technologies available.

Organizer

Sara McMains

University of California, Berkeley

Lecturers

Mike Bailey

Oregon State University

Richard Crawford

The University of Texas at Austin

Monday, 1 August

3:45 -5:00 pm
Hall A

Session Chair: Alla Sheffer, The University of British Columbia

Efficiently Combining Positions and Normals for Precise 3D Geometry

Diego Nehab
Szymon Rusinkiewicz

Princeton University

James Davis

University of California, Santa Cruz

Ravi Ramamoorthi

Columbia University

Robust Moving Least-Squares Fitting With Sharp Features

Shachar Fleishman

University of Utah

Daniel Cohen-Or

Tel Aviv University

Claudio T. Silva

University of Utah

Fast Exact and Approximate Geodesics on Meshes

Vitaly Surazhsky
Tatiana Surazhsky

University of Oslo and Technion

Danil Kirsanov
Steven J. Gortler

Harvard University

Hugues Hoppe

Microsoft Research

Mean Value Coordinates for Closed Triangular Meshes

Tao Ju
Scott Schaefer
Joe Warren

Rice University

Monday, 1 August

3:45 -5:00 pm
Hall B

Session Chair: Wojciech Matusik, Mitsubishi Electric Research Laboratories (MERL)

Defocus Video Matting

Morgan McGuire

Brown University

Wojciech Matusik
Hanspeter Pfister

Mitsubishi Electric Research Laboratories (MERL)

John F. Hughes

Brown University

Frédo Durand

Massachusetts Institute of Technology
Computer Science and Artificial Intelligence Laboratory

Automatic Photo Pop-Up

Derek Hoiem
Alexei Efros
Martial Hebert

Carnegie Mellon University

Interactive Video Cutout

Jue Wang
Pravin Bhat

University of Washington

Alex Colburn
Maneesh Agrawala
Michael F. Cohen

Microsoft Research

Video Object Cut and Paste

Yin Li
Jian Sun
Heung-Yeung Shum

Microsoft Research Asia

Monday, 1 August

3:45 -5:00 pm
Room 515B

An exploration of the worlds of performance, social collaboration, and play. Artists, technologists, educators, and scientists converse on all manner of computationally dependent cultural practices, including wireless culture, location technologies (GPS), grid computing, sensing, and reactive (sensor-based) interactivity. Mobile computing and network practice cut across all aspects of practice and research, engaging optimization, visualization, tool creation, hacking, etc.

Moderators

Michelle Riel

California State University, Monterey Bay

Helen Thorington

turbulence.org

Panelists

Julian Bleecker

University of Southern California

Susan Kozel

Simon Fraser University

Martin Rieser

Bath Spa University College

Andrea Zapp

Manchester Metropolitan University

Monday, 1 August

3:45 -5:00 pm

Hall A

Encounter intriguing early results, speculative ideas, and the people who generated them. Posters are displayed throughout the conference week. In scheduled sessions, poster presenters discuss their work and answer questions.

Poster Sessions

Poster authors will stand by their posters to talk with attendees and demonstrate their work during these times:
Tuesday, 2 August, 10:30 am - 12:15 pm
Wednesday, 3 August, 10:30 am - 12:15 pm

Monday, 1 August

3:45 - 5:30 pm

Petree Hall C

Session Chair: Apurva Shah, Pixar Animation Studios

Moving the Jungle in "Madagascar"

A summary of the various techniques used to generate hierarchical data and apply foliage motion to stylized hand-modeled trees in an animated jungle.

David Caeiro

PDI/DreamWorks
dcaeiro (at) pdi.com

Krzysztof Rost
David Hart
David Allen
Scott Singer
Joanne Thiel

PDI/DreamWorks

The Wig System

Initially developed for "Shrek 2," the Wig System is a flexible and highly controllable hair animation and simulation tool that is specifically suited for the demands of feature-film animation.

Nicolas Scapel

DreamWorks Animation
nico (at) dreamworksanimation.com

Terran Boylan

DreamWorks Animation

An Integrated 2D and 3D Production Pipeline for Independent Filmmakers

How to use widely available tools to develop an integrated 2D and 3D production pipeline suitable for independent filmmakers. This sketch introduces the pipeline and techniques used in "Shanghai Beauty."

Ding Ye

Cinematic Artist
yeding1977 (at) Hotmail.com

Carl Irwin

Procedural and Customizable Vine System in "Madagascar"

The vine system allowed quick addition of "vine designs" via a simple user interface so hundreds of vines could be created in a single shot for "Madagascar."

Laurent Kermel

PDI/DreamWorks
lkermel (at) hotmail.com

Monday, 1 August

3:45 - 5:30 pm

Room 407

Moderator

Roy Ascott

Planetary Collegium, University of Plymouth

Featured Panelists

Camille Utterback
Brian Knep

Vicky Isley

Paul Smith

boredomresearch

Charles Morrow

Charles Morrow Ltd.