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Conference Exhibition Call For Participation Presenters Media Registration



20 June 2005

For further information:
Sheila Hoffmeyer or Brian Ban
+1.312.644.6610 x5811
+1.312.245.1083 fax

SIGGRAPH 2005 Special Sessions: From the Past to the Future of Digital Technologies

(Chicago, IL) - SIGGRAPH 2005 Special Sessions are high-profile, fast-moving, interactive presentations by some of the world's most thoughtful, imaginative experts on diverse topics that cross disciplinary divides. This year's content offers a unique and intriguing glimpse into the past, present, and future of digital technologies. Nowhere else in the industry will such experts collaborate to provide enlightening insights into the art, science, trends, and breakthrough concepts of the current and future state of computer graphics and interactive techniques.

"Special Sessions provide an incredible view of our exciting computer graphics industry," says Jill Smolin, SIGGRAPH 2005 Special Sessions & Panels Chair from The Gnomon Workshop. "We go to the stars with the Jet Propulsion Laboratory, play around with games, and even go 3D with 'Polar Express' in an offsite IMAX presentation. We glimpse the past, present, and future of Disney Animation, walk the runway with extreme fashion, and hear from the visual effects and animation masters who created all episodes of the legendary 'Star Wars' epic."

Extreme Fashion: Designers, Artists, and Technologists Present a Glimpse Into the Place Where High Fashion Collides With High Technology

Incorporating computer graphics, science, and technology into the fashion industry has transformed computer-enhanced garments, textiles, and wearables from fantasy to reality. This session brings together high-end fashion designers, textile producers, a garment manufacturer, artists, and scientists for some fascinating information and a really cool show and tell.

Margaret Orth, International Fashion Machines

Elise Co, mintymonkey
Katherine Moriwaki, Trinity College Dublin
Thad E. Starner, Georgia Institute of Technology
Jenny Tillotson, Central Saint Martins College of Art & Design

From the Earth to Infinity: Scientists From Caltech's Jet Propulsion Laboratory Reveal Secrets of the Universe Through Remarkable Images of Mars, Saturn, Earth, and the Deepest Reaches of Space

Leading scientists at NASA/JPL give us a rare look at our universe: the latest images from Mars, explorations of Saturn and Titan, a trip back in time to shortly after the birth of the universe, and new perspectives of our own planet.

Moderator and Organizer
Daniel McCleese, Jet Propulsion Laboratory

Ronald Blom, Eric De Jong, Torrence Johnson and Michael Werner, Jet Propulsion Laboratory

Jump! Shout! Dance! Sing! An Interactive Conversation About Games, Game Art, and Play That Goes Way Beyond the Joystick

Whether you dance in front of it, sing into it, or jump on it, there's a new dimension in the gaming world that goes way beyond 3D. With new controllers and a whole new generation of game boxes enabling ever more beautiful images, this session brings together art directors, game designers, and controller builders for an enlightening, entertaining, and possibly hilarious look into an alternate future of gaming.

Alex Pham, Los Angeles Times

Henry LaBounta, Electronic Arts Canada
Greg LoPiccolo, Harmonix Music Systems
Richard Marks, Sony Computer Entertainment America
Michael McHale, Konami Digital Entertainment
Fred Swan, Logitech, Inc.

The Legacy of Disney Animation: A Journey to the Past, Present and Future Through the Eyes of Disney Animators, Directors, Designers, and Storytellers

Join Walt Disney Feature Animation's top filmmakers for a look at the studio's 70-year legacy of storytelling, animation, and innovation. Featuring clips from the Disney vaults, along with footage from current and upcoming projects, the filmmakers demonstrate how color, animation, art direction, and storytelling influence contemporary animation techniques as the Disney legacy is passed on to a new generation of artists.

Moderator and Organizer
Steve R. Goldberg, Walt Disney Feature Animation

Eamonn Butler, Dan Cooper, Mark Dindal, Randy Fullmer, Ian Gooding, and Glen Keane, Walt Disney Feature Animation

"The Polar Express": Artists and Technicians Reveal How They Transformed a 3D Train Ride Into a 3D Stereoscopic Adventure

When "The Polar Express" left the station and exploded onto movie screens, first in 3D and then in stereoscopic 3D, we saw that the art of moviemaking had once again been forever transformed. In this Special Session at the IMAX Theater at the California Science Center, visual effects supervisors, artists, and technologists show how they transformed Robert Zemeckis' painterly film into an exciting IMAX escapade. This unique session features footage from "The Polar Express" and some very early glimpses at a Sony Pictures Imageworks project still in production, both in true 70mm stereoscopic IMAX.

Sande Scoredos, Sony Pictures Imageworks

Rob Engle, Sony Pictures Imageworks

Rob Bredow, Sony Pictures Imageworks
Hugh Murray, IMAX Corporation

A Star Wars Retrospective From Industrial Light & Magic: Environments, Space Battles, and the Characters Who Fought Them From 1977 to 2005

In 1977, George Lucas' "Star Wars" opened our eyes and blasted our senses with brave new worlds, remarkable characters, and operatic battles. In the five films that followed, these images continued to make cinematic history, taking us to places we never thought possible and blazing the trail for the visual effects and animation industry. In this presentation, Dennis Muren, John Knoll, Roger Guyett, and Rob Coleman walk us through all six installments in the series, comparing the techniques that ILM employed over the years to bring these historical environments, characters, and space battles to the screen.

Kate Shaw, Industrial Light & Magic

Don Shay, Cinefex

Rob Coleman, John Knoll, and Dennis Muren, Industrial Light & Magic

SIGGRAPH 2005 Special Sessions begin 1 August at 6 pm and close 4 August at 1:15 pm.

Complete details on SIGGRAPH 2005 Special Sessions

SIGGRAPH 2005 will bring nearly 30,000 computer graphics and interactive technology professionals from six continents to Los Angeles for the week-long conference, 31 July-4August. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2005 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 2-4 August 2005.


ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2005.