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EXHIBITION FACT SHEET

Conference: 31 July - 4 August 2005
Exhibition: 2 - 4 August 2005

By the tens of thousands, attendees come to a SIGGRAPH conference for the exclusive opportunity to acquire new products and skills that they need to succeed and thrive in this dynamic industry. This is the place for companies seeking international recognition and exposure during one intense, focused week in the world's only trade show devoted exclusively to the worldwide market for computer graphics and interactive techniques. Overall attendance at SIGGRAPH 2004 (Los Angeles Convention Center) reached more than 27,000, and even more are expected at SIGGRAPH 2005 as it returns to the Los Angeles Convention Center.

By its very nature, SIGGRAPH attracts an exclusive group of buyers from around the world, across all facets of this expanding technology. Much of the research in computer graphics is exploding into everyday products that are vital in today's technology-hungry culture. Organizations that support the tools used in computer graphics and interactive techniques are eager to take advantage of future opportunities and be a part of SIGGRAPH 2005.

The latest, most complete list of SIGGRAPH 2005 exhibitors

Exhibit space is limited. For more information on purchasing SIGGRAPH 2005 exhibition space, contact:

Hall-Erickson, Inc.
98 East Naperville Road
Westmont, Illinois 60559 USA
+1.630.434.7779
+1.630.434.1216 fax

Exhibition Highlights


More than 225 exhibitors from five continents offer their products and services in three high-energy days at the Los Angeles Convention Center. The exhibition showcases an array of products and services including:

2D/3D Scanners
3D Software Access Grid
Animation
Business and Financial Graphics
CAD/CAM/CAE/CIM/Robotics
Digital Video
Graphic Communication
Graphic Design Systems
Graphics Accelerator Boards
Graphics Standards Software
Haptic Input Devices
Input Devices
Large Displays
Low-Cost Graphics Systems
Medical Imaging Software
Motion Capture
OEM Components
PC-Based Systems
Projectors
Rendering
Repurposing
Simulation
Small Screen Devices
Stereo
Storage Devices: Tape/Disk
Virtual Reality
Visual Effects
Visualization
Voice Input
Web Graphics
Workstations
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