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Conference: 31 July - 4 August 2005
Exhibition: 2 - 4 August 2005

The Facts

  • The SIGGRAPH Papers program is the premier forum for presenting the finest research in computer graphics and interactive techniques.
  • A total of 461 submissions were received by the deadline. Of these, 98 Papers were selected for presentation at the conference.
  • The leading contributors to this year's Papers program include: Microsoft Research; Massachusetts Institute of Technology; Stanford University; Mitsubishi Electric Research Labs; the University of Washington; Carnegie-Mellon University; California Institute of Technology, and ETH Zürich.
  • The reviewing process for the Papers program is one of the most rigorous in computer science. Each paper is read by at least two members of the Papers Committee and three external reviewers amounting to more than 2,200 tertiary reviews conducted within six weeks. Authors are given a chance to rebut their reviews before the final selection is made, and reviewers and authors work together to revise accepted Papers. This last step guarantees maximum quality of accepted submissions.

A Quote from the SIGGRAPH 2005 Papers Chair

"The SIGGRAPH Papers program constitutes the core of all SIGGRAPH programs," stated Markus Gross, SIGGRAPH 2005 Papers Chair from the Swiss Federal Institute of Technology. "It continues to define excellence in research in computer graphics and interactive techniques. It has long been the finest international forum for disseminating groundbreaking, provocative, and important new work - this year is no different."

He continued, "From increasingly sophisticated simulation of physics to advanced picture and video processing, this year's program provides a full spectrum of topics and cutting-edge thinking. Our selection criteria follow the highest standards, are very rigorous and only accept outstanding innovations in our field. The acceptance number clearly demonstrates the large body of excellent research in computer graphics."

A Few Highlights from the SIGGRAPH 2005 Papers Program

Visual Simulation

Capturing reality deals with novel methods to bring reality into the computer by acquiring complex shape and appearance information from real world objects. This allows for unprecedented realism and novel effects in visual simulation.

Performance Relighting and Reflectance Transformation With Time-Multiplexed Illumination

Andreas Wenger
Andrew Gardner
Chris Tchou
Jonas Unger
Tim Hawkins
Paul Debevec
University of Southern California, Institute for Creative Technologies

SCAPE: Shape Completion and Animation of People

Dragomir Anguelov
Praveen Srinivasan
Daphne Koller
Sebastian Thrun
Jim Rodgers
Stanford University

James Davis
University of California, Santa Cruz

High-Performance Imaging Using Large Camera Arrays

Bennett Wilburn
Stanford University

Neel Joshi
University of California, San Diego

Vaibhav Vaish
Eino-Ville Talvala
Emilio Antunez
Adam Barth
Andrew Adams
Mark Horowitz
Marc Levoy
Stanford University

Physically Based Simulations

The following deal with physically based simulations of the complex interaction of media, such as liquids, smoke, and solids. They permit the simulation of novel and even more stunning visual effects and might become tools to enhance the visual experience in second- and next-generation computer games.

A Vortex Particle Method for Smoke, Water, and Explosions

Andrew Selle
Stanford University and Intel Corporation

Nick Rasmussen
Industrial Light & Magic

Ronald Fedkiw
Stanford University and Industrial Light & Magic

Discontinuous Fluids

Jeong-Mo Hong
Chang-Hun Kim
Korea University

Water Drops on Surfaces

Huamin Wang
Peter J. Mucha
Greg Turk
Georgia Institute of Technology

Meshless Deformations Based on Shape Matching

Matthias Müller
Bruno Heidelberger
NovodeX/Eidgenössische Technische Hochschule Zürich

Matthias Teschner
Universität Freiburg

Markus Gross
Eidgenössische Technische Hochschule Zürich

Ray-Tracing Algorithms & Architectures

This year, we experience a renaissance of ray-tracing algorithms and architectures. Such prototypes encourage designers of graphics hardware to rethink the way they define the graphics pipeline.

Soft Shadow Volumes for Ray Tracing

Samuli Laine
Helsinki University of Technology

Timo Aila
Helsinki University of Technology and Hybrid Graphics Ltd.

Ulf Assarsson
ARTIS, INRIA and Illuminate Labs Ltd.

Jaakko Lehtinen
Helsinki University of Technology and Remedy Entertainment Ltd.

Tomas Akenine-Möller
Lunds universitet

RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing

Sven Woop
Jrg Schmittler Philipp Slusallek
Universität des Saarlandes

Advanced Video Techniques

We will see advanced methods for panoramic stitching of videos, for making pictures three-dimensional, and for intelligent and user-friendly editing of video. Such methods might soon become tools people will utilize to edit their latest home videos.

TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images

Kun Zhou
Xi Wang
Microsoft Research Asia

Yiying Tong
Mathieu Desbrun
California Institute of Technology

Baining Guo
Heung-Yeung Shum
Microsoft Research Asia

Defocus Video Matting

Morgan McGuire
Brown University

Wojciech Matusik
Hanspeter Pfister
Mitsubishi Electric Research Laboratories (MERL)

John F. Hughes
Brown University

Frédo Durand
Massachusetts Institute of Technology
Computer Science and Artificial Intelligence Laboratory

Automatic Photo Pop-Up

Derek Hoiem
Alexei Efros
Martial Hebert
Carnegie Mellon University

Panoramic Video Textures

Aseem Agarwala
Ke Colin Zheng
University of Washington

Chris Pal
University of Massachusetts Amherst

Maneesh Agrawala
Michael F. Cohen
Microsoft Research

Brian Curless
University of Washington

David H. Salesin
University of Washington & Microsoft Research

Richard Szeliski
Microsoft Research

Outside the Box

Novel fundamental insights are also a facet of many of these sessions.

A Frequency Analysis of Light Transport

Frédo Durand
Massachusetts Institute of Technology
Computer Science and Artificial Intelligence Laboratory

Nicolas Holzschuch
Cyril Soler

Eric Chan
Massachusetts Institute of Technology
Computer Science and Artificial Intelligence Laboratory

François X. Sillion

The SIGGRAPH 2005 Papers Program opens 1 August at 8:30 am and closes 4 August at 5:30 pm. Also, a special, comprehensive preview of all the Papers is on 31 July at 6 pm.

Complete information on the Papers Program

SIGGRAPH 2005 will bring nearly 30,000 computer graphics and interactive technology professionals from six continents to Los Angeles for the week-long conference, 31 July-4 August. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2005 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 2-4 August 2005.


ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2005.