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APPLICATION TRACK

Processing.org: A Networked Context for Learning Computer Programming


Wednesday, 3 August
10:30 - 11:15 am
Room 501AB
Application Track
Session Chair: Amit Pitaru, New York University

Processing is a programming language and environment built for the electronic arts and design communities. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook. It is used by students, artists, designers, architects, and researchers for learning, prototyping, and production.
Additional information

Casey Reas
University of California, Los Angeles Design | Media Arts
reas (at) processing.org

Benjamin Fry
The Broad Institute

Moovl, Doodles That Move


Wednesday, 3 August
11:30 am - 12:15 pm
Room 501AB
Application Track
Session Chair: Amit Pitaru, New York University

Moovl is a sketchpad for children in which their drawings come alive with interactive motion and sound by adding simulated physical dynamics to freehand strokes. This deceptively simple transformation places the intuitive activity of drawing in a motivating and often surprising feedback loop of hypothesis and experiment, creation, and play.

Ed Burton
Soda Creative Ltd.
ed (at) soda.co.uk

WorldEar: Alternative Interfaces for the Web


Wednesday, 3 August
3:45 - 4:30 pm
Room 501AB
Application Track
Session Chair: Nishant Kothary, Amazon.com

Advances in embedded network technology have made it possible to start designing physical objects and spaces that harness the power of the internet to connect people, relay information, and entertain. This presentation is an overview of networked objects and a summary of the design process used to create WorldEar.

Michael Luck Schneider
New York University ITP
mo (at) motohoho.com

Kentaro Okuda
SGF Associates

Kenneth Haller
Decker Design

Kanji Block


Thursday, 4 August
11:50 am - 12:15 pm
Room 501AB
Application Track
Session Chair: Ying Zhu, Georgia State University

Kanji Block is a new web-based visual application for learning Japanese Kanji characters. Teaching Kanji can be a very complex task because of the multi-faceted nature of the writing system. This application uses a three-dimensional approach to this interface design challenge.

Miho Aoki
University of Alaska Fairbanks
ffma2 (at) uaf.edu

Ben Barton
Kirikiri.com

Yoko-Collier Sanuki
University of Alaska Fairbanks

placeMap: Building Community Through Active Context Mapping


Thursday, 4 August
1:45 - 2:10 pm
Room 501AB
Application Track
Session Chair: Nishant Kothary, Amazon.com

A web application that builds a community through an understanding of the user's context in an active spatial landscape. Beginning with the traditional campus map, placeMap reimagines what a map should be by placing the user's community life at the center of the map.

Matthew Hockenberry
Massachusetts Institute of Technology, Media Lab
hock (at) media.mit.edu

Rob Gens
Ted Selker
Massachusetts Institute of Technology, Media Lab

CellMailGraph


Thursday, 4 August
2:25 - 2:50 pm
Room 501AB
Application Track
Session Chair: Nishant Kothary, Amazon.com

CellMailGraph is a tool to visualize an email inbox on a cell phone or PDA screen. It tracks the emails that certain users have sent and keywords in the messages, and represents that information using colors, shapes, and arrangement.
Additional information

Laura Garcia-Barrio
New York University
lgb215 (at) nyu.edu

e-Stadium: Wireless Football Infotainment Applications


Thursday, 4 August
3:05 - 3:30 pm
Room 501AB
Application Track
Session Chair: Nishant Kothary, Amazon.com

By dynamically reformatting data generated by the Ross-Ade Stadium statistician, e-Stadium provides Purdue University fans an array of real-time information on their palmtop displays, including up-to-the-minute statistics, video highlights, and play-by-play descriptions. The system also delivers diversions such as food locations, trivia, Boilermaker history, weather reports, and the latest updates on other games.

Ronald J. Glotzbach
Purdue University
rjglotzbach (at) purdue.edu

Edward J. Coyle
Nathan Bingham
Purdue University

Mobile Content-Delivery Technologies


Thursday, 4 August
3:45 - 4:30 pm
Room 501AB
Application Track
Session Chair: Nishant Kothary, Amazon.com

An overview of the existing mobile-phone development environment, concentrating on Macromedia's Flash Lite and FlashCast techologies, Qualcomm's BREW platform, and WAP. Also discussed: the business, information-architecture, and user-interface considerations of developing for mobile devices. Several production and prototype pieces demonstrate how developers can use PHP and Flash Lite to access web services for the handset.

Ezra Freedman
Schematic
efreedman (at) schematic.com

Jonathan Barsook
Schematic

An Ubiquitous Approach to Mobile Applications


Thursday, 4 August
4:45 - 5:30 pm
Room 501AB
Application Track
Session Chair: Nishant Kothary, Amazon.com

The world gets more interesting as the devices around us get smarter. The problem is, sometimes it's no fun sitting around waiting for devices to evolve. Mobile location-based services, games, and social software are more fun when everyone can play, not just those with the latest and greatest mobile devices. This talk discusses an approach to making emerging technologies work on ubiquitous devices (the phones most people carry in their pockets today) using examples from dodgeball (mobile social software), ConQwest (semacode treasure hunt) and PacManhattan (big urban game).

Dennis Crowley
dodgeball.com
dens (at) dodgeball.com
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