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Conference Exhibition Call For Participation Presenters Media Registration



Tuesday, 2 August
3:45 - 5:30 pm
Petree Hall C
Session Chair: Kevin Bjorke, NVIDIA Corporation

Shutter Efficiency and Temporal Sampling

Motion blur in rendering systems is typically based upon a perfect shutter. Lower shutter efficiency, as exhibited by real leaf shutters, can produce better images, both in theory and practice.

Ian Stephenson
NCCA Bournemouth University
istephen (at)

A New Camera Calibration Method Taking Blur Effects Into Account

A new camera calibration method that takes into account both geometric information of feature points and defocus information of edges.

Masashi Baba
Hiroshima City University
baba (at)

Masayuki Mukunoki
Naoki Asada
Hiroshima City University

Cinematized Reality: Cinematographic Camera Control in 3D Videos

Cinematized Reality aims to record big moments in our daily lives as cinematographic videos by setting virtual cameras' positions according to the grammar of film language and expertise.

Ryuuki Sakamoto
ATR Intelligent Robotics and Communication Laboratories
skmt (at)

Defocus Difference Matting

A simplification of defocus matting that can pull mattes when the background is static and known. This technique avoids the color restrictions of blue-screen and background subtraction methods.

Morgan McGuire
Brown University
morgan (at)

Wojciech Matusik
Mistubishi Electric Research Laboratories (MERL)

Multi-Perspective Rendering for Autostereoscopic Displays

This study presents multi-perspective rendering techniques to decrease eye fatigue by auto-stereoscopic displays. Binocular disparities and exaggerations of perspective effects are controlled independently.

Kei Utsugi
Hitachi Ltd.
utsugi (at)

Takafumi Koike
Michio Oikawa
Hitachi Ltd.