Modeling and Rendering of Clouds on "Stealth"
"Stealth" required new techniques for modeling cloud details and a pipeline for rendering large voxel volumes efficiently. This sketch summarizes these new systems for generating photorealistic cloudscapes.
Joshua Krall
Digital Domain
joshuakrall (at) pobox.com
Cody Harrington
Digital Domain
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It's Not Wise to Upset a Wookiee
In "Star Wars Episode 3," the wookiee planet of Kashyyyk was populated using a completely ambient lighting solution for rendering the hair and by retargeting the hair simulations.
Tim Fortenberry
Industrial Light & Magic
tfort (at) ilm.com
Pat Conran
Industrial Light & Magic
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Shader Compositing on "Stealth"
An exploration of using a compositor as a major part of the lighting pipeline by delegating many of the shader's tasks to the compositor.
Chris Harvey
Digital Domain
charvey (at) d2.com
Esdras Varagnolo
Hanzhi Tang
Ryan Vance
Digital Domain
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Space Battle Pyromania
How the artists and researchers at Industrial Light & Magic created large-scale pyrotechnics for the opening space battle in "Star Wars: Episode 3."
Willi Geiger
Industrial Light & Magic
wgeiger (at) ilm.com
Nick Rasmussen
Samir Hoon
Industrial Light & Magic
Ron Fedkiw
Stanford University/Industrial Light & Magic
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