Siggraph 2005 logo
Conference Exhibition Call For Participation Presenters Media Registration


Production Rendering

Tuesday, 2 August
1:45 - 3:30 pm
Hall B
Session Chair: Apurva Shah, Pixar Animation Studios

Modeling and Rendering of Clouds on "Stealth"

"Stealth" required new techniques for modeling cloud details and a pipeline for rendering large voxel volumes efficiently. This sketch summarizes these new systems for generating photorealistic cloudscapes.

Joshua Krall
Digital Domain
joshuakrall (at)

Cody Harrington
Digital Domain

It's Not Wise to Upset a Wookiee

In "Star Wars Episode 3," the wookiee planet of Kashyyyk was populated using a completely ambient lighting solution for rendering the hair and by retargeting the hair simulations.

Tim Fortenberry
Industrial Light & Magic
tfort (at)

Pat Conran
Industrial Light & Magic

Shader Compositing on "Stealth"

An exploration of using a compositor as a major part of the lighting pipeline by delegating many of the shader's tasks to the compositor.

Chris Harvey
Digital Domain
charvey (at)

Esdras Varagnolo
Hanzhi Tang
Ryan Vance
Digital Domain

Space Battle Pyromania

How the artists and researchers at Industrial Light & Magic created large-scale pyrotechnics for the opening space battle in "Star Wars: Episode 3."

Willi Geiger
Industrial Light & Magic
wgeiger (at)

Nick Rasmussen
Samir Hoon
Industrial Light & Magic

Ron Fedkiw
Stanford University/Industrial Light & Magic