Non-Photorealistic Motion Blur for 3D Animation
Defining motion blur in cel animation as non-photorealistic motion blur and in computer animation as photorealistic motion blur.
Syoichi Obayashi
Saitama University
obayasi_s (at) ke.ics.saitama-u.ac.jp
Kunio Kondo
Saitama University
Toshihiro Konma
Ken-ichi Wamoto
Shobi University
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Stylizing 2.5D Video
A system for taking video with depth information (2.5D video) and producing temporally coherent non-photorealistic animations with strong depth cues.
Noah Snavely
University of Washington
snavely (at) cs.washington.edu
Larry Zitnick
Sing Bing Kang
Michael Cohen
Microsoft Research
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Interactive Design and Visualization of Tensor Fields on Surfaces
A framework for interactive design and display of second-order symmetric tensor fields on 3D surfaces, with applications in painterly rendering and pen-and-ink sketches.
Eugene Zhang
Oregon State University
zhange (at) cs.orst.edu
James Hays
Carnegie Mellon University
Greg Turk
Georgia Institute of Technology
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Geometric Clustering for Line Drawing Simplification
A new approach to simplification of line drawings that maintains the morphological structure of the original drawing while decreasing the number of lines.
Pascal Barla
ARTIS GRAVIR/IMAG INRIA
Pascal.Barla (at) imag.fr
Joëlle Thollot
François X. Sillion
ARTIS GRAVIR/IMAG INRIA
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