Siggraph 2005 logo
Conference Exhibition Call For Participation Presenters Media Registration


Fooling Mother Nature

Thursday, 4 August
3:45 - 5:30 pm
Hall B
Session Chair: Daniel Maskit, Digital Domain

Lava, Lava Everywhere

How Industrial Light & Magic created the lava planet Mustafar for "Star Wars: Episode 3."

Willi Geiger, Industrial Light & Magic
wgeiger (at)

Philippe Rebours
Kevin Sprout
John Helms
Industrial Light & Magic

A Production Tool for Terrain Generation

Overview of an intuitive tool that lets non-technical artists create technically complex, procedural terrains for a large-scale feature production.

Magnus Wrenninge
Digital Domain
magnus (at)

Mårten Larsson
Lucio Flores
Brad Herman
Digital Domain

Animating Waves on the Beaches of Madagascar

Summary of the wave animation system (FX-surf) and the techniques used to create and animate crashing and lapping waves for "Madagascar."

Mahesh Ramasubramanian
mahesh_ramas (at)

Leapin' Lizards: Anatomy of a Four-Ton Varactyl

On "Star Wars Episode III: Revenge of the Sith," performance-driven simulation and layered anatomical models were used to create realistic flesh, skin, and feathers for giant lizard creatures.

Jason Smith
Industrial Light & Magic
jsmith (at)

Aaron Ferguson
Juan Sanchez
Sunny Wei
Sang Jun Lee
Ryan Kautzman
Industrial Light & Magic