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Fooling Mother Nature
Thursday, 4 August
3:45 - 5:30 pm
Hall B
Session Chair: Daniel Maskit, Digital Domain
Lava, Lava Everywhere
How Industrial Light & Magic created the lava planet Mustafar for "Star Wars: Episode 3."
Willi Geiger, Industrial Light & Magic
wgeiger (at) ilm.com
Philippe Rebours
Kevin Sprout
John Helms
Industrial Light & Magic
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A Production Tool for Terrain Generation
Overview of an intuitive tool that lets non-technical artists create technically complex, procedural terrains for a large-scale feature production.
Magnus Wrenninge
Digital Domain
magnus (at) wrenninge.se
Mårten Larsson
Lucio Flores
Brad Herman
Digital Domain
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Animating Waves on the Beaches of Madagascar
Summary of the wave animation system (FX-surf) and the techniques used to create and animate crashing and lapping waves for "Madagascar."
Mahesh Ramasubramanian
PDI/DreamWorks
mahesh_ramas (at) yahoo.com
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Leapin' Lizards: Anatomy of a Four-Ton Varactyl
On "Star Wars Episode III: Revenge of the Sith," performance-driven simulation and layered anatomical models were used to create realistic flesh, skin, and feathers for giant lizard creatures.
Jason Smith
Industrial Light & Magic
jsmith (at) ilm.com
Aaron Ferguson
Juan Sanchez
Sunny Wei
Sang Jun Lee
Ryan Kautzman
Industrial Light & Magic
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