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sketches

Simulations for Artistic Effect


Thursday, 4 August
3:45 - 5:30 pm
Room 515B
Session Chair: Mark VandeWettering, Pixar Animation Studios

Visual Simulation of Melting Ice Considering the Natural Convection


A method for generating melting ice animations considering thermal energy propagation between air with the properties of fluid and ice.

Masaaki Matsumura
Kyushu University
aki (at) verygood.aid.design.kyushu-u.ac.jp

Reiji Tsuruno
Kyushu University

MoXi: Real-Time Ink Dispersion in Absorbent Paper


Implementation Sketch


A paint system that allows users to paint in the spontaneous style of Eastern ink painting on a computer. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper of the same title.

Nelson S-H. Chu
Hong Kong University of Science and Technology
cpegnel (at) ust.hk

Chiew-Lan Tai
Hong Kong University of Science and Technology
 

Real-Time Simulation of Thin Paint Media


An application for real-time interactive creation of images with thin watery paint, including watercolor, gouache, and Chinese ink.

Tom Van Laerhoven
Limburgs Universitair Centrum, Expertise Centre Digital Media
tom.vanlaerhoven (at) luc.ac.be

Frank Van Reeth
Limburgs Universitair Centrum, Expertise Centre Digital Media

Spring-Bead Animation of Viscoelastic Materials


A method to simulate viscoelastic material using a spring-mass system. Many particles (20,000) are used to create a randomly connected mesh that mimics the structure of polymeric material.

Nobuhiko Tamura
Chiba University
tsumura (at) faculty.chiba-u.jp

Norimichi Tsumura
Toshiya Nakaguchi
Yoichi Miyake
Chiba University
acm.org siggraph.org