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Simulations for Artistic Effect
Thursday, 4 August
3:45 - 5:30 pm
Room 515B
Session Chair: Mark VandeWettering, Pixar Animation Studios
Visual Simulation of Melting Ice Considering the Natural Convection
A method for generating melting ice animations considering thermal energy propagation between air with the properties of fluid and ice.
Masaaki Matsumura
Kyushu University
aki (at) verygood.aid.design.kyushu-u.ac.jp
Reiji Tsuruno
Kyushu University
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MoXi: Real-Time Ink Dispersion in Absorbent Paper
Implementation Sketch
A paint system that allows users to paint in the spontaneous style of Eastern ink painting on a computer. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper of the same title.
Nelson S-H. Chu
Hong Kong University of Science and Technology
cpegnel (at) ust.hk
Chiew-Lan Tai
Hong Kong University of Science and Technology
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Real-Time Simulation of Thin Paint Media
An application for real-time interactive creation of images with thin watery paint, including watercolor, gouache, and Chinese ink.
Tom Van Laerhoven
Limburgs Universitair Centrum, Expertise Centre Digital Media
tom.vanlaerhoven (at) luc.ac.be
Frank Van Reeth
Limburgs Universitair Centrum, Expertise Centre Digital Media
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Spring-Bead Animation of Viscoelastic Materials
A method to simulate viscoelastic material using a spring-mass system. Many particles (20,000) are used to create a randomly connected mesh that mimics the structure of polymeric material.
Nobuhiko Tamura
Chiba University
tsumura (at) faculty.chiba-u.jp
Norimichi Tsumura
Toshiya Nakaguchi
Yoichi Miyake
Chiba University
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