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Tangible/Ambient
Thursday, 4 August
1:45 - 3:30 pm
Room 511AB
Session Chair: Joey Berzowska, Extra Soft Lab/Concordia University
Hako-ne: An Augmented Musical Dollhouse
A hybrid art-and-technology project that drives the development of augmented reality. This project integrates 3D graphics with the real world, using a custom Pocket PC-based optical see-through viewer device.
Saaya Itabashi
Inakage Lab, Keio University
shaaya (at) imgl.sfc.keio.ac.jp
Kenji Iguchi
Inakage Lab, Keio University
Masa Inakage
Inakage Lab, Keio University
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Heterogeneous Character Animation: How to Make an Interactive Character Jump Between Stationary and Mobile Graphical Computers
A method for enabling a real-time animated character to appear to jump between a stationary computer screen and a mobile graphical device.
Bill Tomlinson
University of California, Irvine
wmt (at) uci.edu
Man Lok Yau
University of California, Irvine
Jesse Gray
Massachusetts Institute of Technology, Media Laboratory
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Location-Aware Interactive Applications
This sketch describes two novel interactive applications. Both use the user's location to control the interaction, and the user's interface provides movement through the physical environment.
Kirsten Cater
University of Bristol
cater (at) cs.bris.ac.uk
Constance Fleuriot
University of Bristol
Richard Hull
Josephine Reid
Hewlett Packard Laboratories
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Future Cast System
A new visual entertainment presented at Expo 2005 in Aichi Japan. The special feature of this entertainment system is that the entire audience can become virtual movie performers.
Shigeo Morishima
Waseda University
shigeo@waseda.jp
Akinobu Maejima
Waseda University
Shuhei Wemler
Silicon Studio Corp.
Tamotsu Machida
VINO AZUL Inc.
Masao Takebayashi
DENTSU TEC Inc
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