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Global Illumination and Occlusion
Tuesday, 2 August
8:30 - 10:15 am
Petree Hall C
Session Chair: Eric Haines, Autodesk, Inc.
Practical Dynamic Parallax Occlusion Mapping
An improved parallax occlusion mapping algorithm for dynamic real-time lighting of surfaces including soft shadows, a directable LOD system, and robust critical height field-ray intersection computation.
Natalya Tatarchuk
ATI Research, Inc.
natashat (at) bu.edu
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Correlated Visibility Sampling for Direct Illumination
Using the Metropolis-Hastings algorithm to sample according to the triple product of incident illumination, BRDF, and visibility.
Abhijeet Ghosh
The University of British Columbia
ghosh (at) cs.ubc.ca
Wolfgang Heidrich
The University of British Columbia
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Precomputed Light Sets for Fast High-Quality Global Illumination
Fast high-quality global illumination based on instant radiosity is achieved by using local light sets, which were generated during a preprocessing stage and contain visibility information.
Johannes Günther
Max-Planck-Institut für Informatik
guenther (at) mpi-sb.mpg.de
Ingo Wald
Hans-Peter-Seidel
Max-Planck-Institut für Informatik
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Importance Sampling for Video Environment Maps
A system composed of acquisition of video environment maps, light-source simplification, and rendering on graphics hardware for fully dynamic scenes without precomputation with applications in augmented reality.
Vlastimil Havran
Max-Planck-Institut für Informatik
havran (at) mpi-sb.mpg.de
Miloslaw Smyk
Grzegorz Krawczyk
Karol Myszkowski
Hans-Peter Seidel
Max-Planck-Institut für Informatik
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