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Capture and Simulation of Cloth


Thursday, 4 August
1:45 - 3:30 pm
Petree Hall C
Session Chair: Mark VandeWettering, Pixar Animation Studios

Cloth Capture


A method for capturing the geometry and parameterization of fast-moving cloth using multiple video cameras, without requiring camera calibration.

Ryan White
University of California, Berkeley
ryanw (at) cs.berkeley.edu

Anthony Lobay
D.A. Forsyth
University of California, Berkeley

Garment Motion Capture Using Color-Coded Patterns


An image-based algorithm for surface reconstruction of a moving garment from multiple calibrated video cameras. Using a color-coded cloth texture generates convincing reconstruction results.

Volker Scholz
Max-Planck-Institut für Informatik
vscholz (at) mpi-sb.mpg.de

Timo Stich
Marcus Magnor
Max-Planck-Institut für Informatik

Michael Keckeisen
Markus Wacker
WSI/GRIS Universität Tübingen

Cloth Simulation on the GPU


A robust method to simulate cloth on any GPU supporting Shader Model 3. Because it is geared toward performance and visual realism, it is suitable for virtual reality and games.

Cyril Zeller
NVIDIA Corporation
czeller (at) nvidia.com

Model Flowing: Capturing and Tracking of Deformable Geometry


A new markerless deformable-model capture system using an array of cameras. The 3D deformation is solved directly and in all views simultaneously.

Kjell Reuterswärd
Linköpings universitet
kjere757 (at) student.liu.se

John Flynn
Doug Roble
Digital Domain

Ken Museth
Linköpings universitet
acm.org siggraph.org