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Animating Humans in a Physical World


Thursday, 4 August
10:30 am - 12:15 pm
Room 515B
Session Chair: Andre Gueziec, Triangle Software

Fast Physically Based Musculoskeletal Simulation


Efficient physically based models for musculoskeletal systems and other complex articulated bodies. The models feature close contact, stable constitutive properties, and robust numerics for large simulations.

Dinesh K. Pai
Rutgers University
dpai (at) cs.rutgers.edu

Shinjiro Sueda
Qi Wei
Rutgers University

Interactive and Reactive Dynamic Control


An interface for controlling humanoid characters under physical simulation. The characters can be controlled interactively, and they have a set of reactive behaviors.

Ari Shapiro
University of California, Los Angeles
ashapiro (at) cs.ucla.edu

Petros Faloutsos
University of California, Los Angeles
 

Adaptive Dynamics of Articulated Bodies: Key Implementation Issues


Implementation Sketch


Some key implementation issues related to the algorithm described in the SIGGRAPH 2005 Paper: Adaptive Dynamics of Articulated Bodies.

Stephane Redon
University of North Carolina at Chapel Hill
stephane.redon (at) inria.fr

Nico Galoppo
Ming C. Lin
University of North Carolina at Chapel Hill
 

Fast Volume Preservation for Realistic Muscle Deformation


An efficient volume-preservation technique that provides not only robust volume preservation but an ability to control the distribution of volume depending on the characteristics of external loadings.

Min Hong
University of Colorado at Denver and Health Sciences Center
minhong71 (at) hotmail.com

Sunhwa Jung
Min-Hyung Choi
Samuel Welch
University of Colorado at Denver and Health Sciences Center
acm.org siggraph.org