Fast Physically Based Musculoskeletal Simulation
Efficient physically based models for musculoskeletal systems and other complex articulated bodies. The models feature close contact, stable constitutive properties, and robust numerics for large simulations.
Dinesh K. Pai
Rutgers University
dpai (at) cs.rutgers.edu
Shinjiro Sueda
Qi Wei
Rutgers University
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Interactive and Reactive Dynamic Control
An interface for controlling humanoid characters under physical simulation. The characters can be controlled interactively, and they have a set of reactive behaviors.
Ari Shapiro
University of California, Los Angeles
ashapiro (at) cs.ucla.edu
Petros Faloutsos
University of California, Los Angeles
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Adaptive Dynamics of Articulated Bodies: Key Implementation Issues
Implementation Sketch
Some key implementation issues related to the algorithm described in the SIGGRAPH 2005 Paper: Adaptive Dynamics of Articulated Bodies.
Stephane Redon
University of North Carolina at Chapel Hill
stephane.redon (at) inria.fr
Nico Galoppo
Ming C. Lin
University of North Carolina at Chapel Hill
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Fast Volume Preservation for Realistic Muscle Deformation
An efficient volume-preservation technique that provides not only robust volume preservation but an ability to control the distribution of volume depending on the characteristics of external loadings.
Min Hong
University of Colorado at Denver and Health Sciences Center
minhong71 (at) hotmail.com
Sunhwa Jung
Min-Hyung Choi
Samuel Welch
University of Colorado at Denver and Health Sciences Center
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