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sketches

Interactive Interaction


Thursday, 4 August
8:30 - 10:15 am
Room 511 AB
Session Chair: Wendy Ju, Stanford University

3motion: Untethered 3D Gesture Interaction


An approach to new free-roaming 3D interactive applications and experiences through application of novel 3D gesture-trajectory matching of position and inertial signatures.

John Payne
Glasgow School of Art
j.payne (at) gsa.ac.uk

Paul Keir
Jocelyn Elgoyhen
Tom Kenny
Martin Naef, Digita
Glasgow School of Art

Creating Face Models From Vague Mental Images


The user navigates face space using a 3D morphable model. The system exploits feature correlations and provides intuitive control. System performance is comparable to a commercial system operated by a professional.

Irene Albrecht
Max-Planck-Institut für Informatik
albrecht (at) mpi-sb.mpg.de

Volker Blanz
Jörg Haber
Hans-Peter Seidel
Max-Planck-Institut für Informatik
 

A Fluid-Resistance-Map Method for Real-Time Haptic Interaction With Fluids


A fast method for simulating the dynamics of water for real-time force display.

Yoshinori Dobashi
Hokkaido University
doba (at) nis-ei.eng.hokudai.ac.jp

Shoichi Hasegawa
Mitsuaki Kato
Makoto Sato
Tokyo Institute of Technology

Tsuyoshi Yamamoto
Hokkaido University

Tomoyuki Nishita
The University of Tokyo
 

Inside Interactive Video Cutout


Implementation Sketch


Video Cutout is an interactive system for efficiently extracting foreground objects from a video. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper: Interactive Video Cutout.

Jue Wang
University of Washington
juew (at) u.washington.edu

Pravin Bhat
University of Washington

Alex Colburn
Maneesh Agrawala
Michael F. Cohen
Microsoft Research
acm.org siggraph.org