3motion: Untethered 3D Gesture Interaction
An approach to new free-roaming 3D interactive applications and experiences through application of novel 3D gesture-trajectory matching of position and inertial signatures.
John Payne
Glasgow School of Art
j.payne (at) gsa.ac.uk
Paul Keir
Jocelyn Elgoyhen
Tom Kenny
Martin Naef, Digita
Glasgow School of Art
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Creating Face Models From Vague Mental Images
The user navigates face space using a 3D morphable model. The system exploits feature correlations and provides intuitive control. System performance is comparable to a commercial system operated by a professional.
Irene Albrecht
Max-Planck-Institut für Informatik
albrecht (at) mpi-sb.mpg.de
Volker Blanz
Jörg Haber
Hans-Peter Seidel
Max-Planck-Institut für Informatik
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A Fluid-Resistance-Map Method for Real-Time Haptic Interaction With Fluids
A fast method for simulating the dynamics of water for real-time force display.
Yoshinori Dobashi
Hokkaido University
doba (at) nis-ei.eng.hokudai.ac.jp
Shoichi Hasegawa
Mitsuaki Kato
Makoto Sato
Tokyo Institute of Technology
Tsuyoshi Yamamoto
Hokkaido University
Tomoyuki Nishita
The University of Tokyo
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Inside Interactive Video Cutout
Implementation Sketch
Video Cutout is an interactive system for efficiently extracting foreground objects from a video. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper: Interactive Video Cutout.
Jue Wang
University of Washington
juew (at) u.washington.edu
Pravin Bhat
University of Washington
Alex Colburn
Maneesh Agrawala
Michael F. Cohen
Microsoft Research
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