Generating Secondary Motions in Shadow Play Animations With Motion-Planning Techniques
The Chinese shadow play as an example of automatic generation of both primary and secondary motions for a human character with motion-planning techniques.
Shu-Wei Hsu
National Chengchi University
Tsai-Yen Li
National Chengchi University
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A-maize-ing Dynamic Cornfield Toolkit
When the "Chicken Little" EFX team was asked to create a vast, dynamic cornfield, Paint Effects and Softbody Dynamics were integrated using a custom UI and Maya Embedded Language.
Yvett Merino
Walt Disney Feature Animation
yvett.merino (at) disney.com
Ian J. Coony
Dale Mayeda
Walt Disney Feature Animation
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Descent to the Underworld: A Game-Film
The largest collaborative project undertaken on Internet2 creates an online studio with eight universities in five states and four countries.
Nora Barry
Druid Media, Inc.
nora (at) druidmedia.com
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Rhythmic Character Animation: Interactive Chinese Lion Dance
RhyCAP (rhythmic character animation playacting) is a procedural animation system that allows a designer to interactively direct Chinese lion dance by adjusting rhythmic parameters such as tempo, exaggeration, and timing.
Je-Ren Chen
National Chengchi University
g9115 (at) cs.nccu.edu.tw
Tsai-Yen Li
National Chengchi University
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