Using Particles for Footprints and Body Interactions With Ground
Interactions with sand in "Madagascar" (due to feet or bodies) had to leave impressions. The footprint system semi-automates footprint data generation and saves enough additional information for further variations.
Krzysztof Rost
PDI/DreamWorks
krost (at) pdi.com
Alain De Hoe
Juan Buhler
Scott Singer
David Allen
PDI/DreamWorks
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Implementation of Fast Frictional Dynamics for Rigid Bodies
Implementation Sketch
This sketch presents some important details that went into implementation of our Fast Frictional Dynamics algorithm. The goal is fast simulation of large sets of non-convex rigid bodies. This sketch discusses the implementation details underlying the SIGGRAPH 2005 Paper: Fast Frictional Dynamics for Rigid Bodies.
Danny M. Kaufman
Rutgers University
kaufman (at) cs.rutgers.edu
Timothy Edmunds
Dinesh K. Pai
Rutgers University
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Pre-Stabilization for Rigid-Body Articulation With Contact and Collision
A novel approach for dynamically simulating articulated rigid bodies undergoing frequent and unpredictable contact and collision using pre-stabilization to enforce constraints.
Rachel Weinstein
Stanford University
rlw (at) cs.stanford.edu
Joseph Teran
Stanford University
Ronald Fedkiw
Stanford University and Industrial Light & Magic
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Detection and Evaluation of Grasping Positions
Two techniques for detecting appropriate portions to be grasped on the surface of an object, and for forming hand shape to grasp various objects.
Fumihito Kyota
Tokyo Institute of Technology
kyota (at) img.cs.titech.ac.jp
Tomoyuki Watabe
Tokyo Institute of Technology
Suguru Saito
Masayuki Nakajima
Tokyo Institute of Technology
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