Boneless Motion Reconstruction
A new automated technique for character animation from motion-capture data
that does not require global information (skeleton) and can be applied directly to animating mesh models.
Vladislav Kraevoy
The University of British Columbia
vlady (at) cs.ubc.ca
Alla Sheffer
The University of British Columbia
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Surfacing By Numbers
Combining graph-cut-based methods for surface selection and detail transfer to provide a fast and flexible system for reusing geometry and texture across 3D surfaces.
Steve Zelinka
University of Illinois at Urbana-Champaign
zelinka (at) uiuc.edu
Michael Garland
University of Illinois at Urbana-Champaign
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Knowledge-Based Modeling of Laser-Scanned Trees
A new method that uses knowledge about tree structures and allometric theory to produce full polygonal models of range-scanned trees, without suffering from the inherent incompleteness of such data.
Hui Xu
University of Minnesota
hxu (at) cs.umn.edu
Nathan Gossett
Baoquan Chen
University of Minnesota
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Interaction Capture and Synthesis
Capture and reuse of interaction is improved by measuring both forces and motion. Assuming that captured motion emulated impedance-based control, the technique computes compliances from capture data and retargets via simulation.
Paul G. Kry
The University of British Columbia
kry (at) cs.rutgers.edu
Dinesh K. Pai
Rutgers University
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