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sketches

Review the latest work in every aspect of computer graphics and interactive techniques: art, cinema, advertising, design, science, and engineering. Following each sketch presentation, authors answer questions and discuss future implications of their work.

Monday, 1 August



Twisted Perspectives


10:30 am - 12:15 pm

Feature Fries


3:45 - 5:30 pm


Tuesday, 2 August



Global Illumination and Occlusion


8:30 - 10:15 am

Performances


8:30 - 10:15 am

Sketch-Based Modeling


10:30 am - 12:15 pm

Artistic Depiction


1:45 - 3:30 pm

Production Rendering


1:45 - 3:30 pm

Cinematography


3:45 - 5:30 pm

Beautiful Things


3:45 - 5:30 pm


Wednesday, 3 August



Fluid Simulation


8:30 - 10:15 am

Interfaces


8:30 - 10:15 am

Image-Based Rendering


8:30 - 10:15 am

Mesh Thingies


10:30 am - 12:15 pm

Perception


10:30 am - 12:15 pm

Effects Omelette


1:45 - 3:30 pm

Augmented and Virtual Reality


1:45 - 3:30 pm

Textures


3:45 - 5:30 pm

Interactive Modeling


3:45 - 5:30 pm

Thursday, 4 August



Collisions


8:30 - 10:15 am

Breakfast Theater


8:30 - 10:15 am

Interactive Interaction


8:30 - 10:15 am

Illumination Capture and Display


8:30 - 10:15 am

Animating Humans in a Physical World


10:30 am - 12:15 pm

Modeling


10:30 am - 12:15 pm

Relighting


10:30 am - 12:15 pm

GPU Rendering Tricks


10:30 am - 12:15 pm

Lighting Models in Rendering


10:30 am - 12:15 pm

Capture and Simulation of Cloth


1:45 - 3:30 pm

Making Graphics Real


1:45 - 3:30 pm

GPU Programming


1:45 - 3:30 pm

Tangible/Ambient


1:45 - 3:30 pm

Simulations for Artistic Effect


3:45 - 5:30 pm

GPU Modeling


3:45 - 5:30 pm

Visualization


3:45 - 5:30 pm

Raytracing and Photo Maps


3:45 - 5:30 pm

Autonomous Characters


3:45 - 5:30 pm

Fooling Mother Nature


3:45 - 5:30 pm
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