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Hardware Rendering
Monday, 1 August
8:30 - 10:15 am
Hall B
Session Chair: Hanspeter Pfister, Mitsubishi Electric Research Laboratories (MERL)
RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Sven Woop
Jörg Schmittler
Philipp Slusallek
Universität des Saarlandes
User-Configurable Automatic Shader Simplification
Fabio Pellacini
Cornell University
A Relational Debugging Engine for the Graphics Pipeline
Implementation Sketch
Nathaniel Duca
Krzysztof Niski
Jonathan Bilodeau
Matthew Bolitho
Yuan Chen
Jonathan Cohen
Johns Hopkins University
Lpics: A Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography
Fabio Pellacini
Kiril Vidimce
Aaron Lefohn
Alex Mohr
Mark Leone
John Warren
Pixar Animation Studios
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