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Believable Characters: Are AI-Driven Characters Possible, and Where Will They Take Us?


Wednesday, 3 August, 10:30 am - 12:15 pm
Petree Hall C

Processing power is increasing as fast as player expectations, which raises far more questions than answers:
  • Where are we (and our characters) going with artificial intelligence?
  • How is interactive entertainment changing in games for Playstation3, Xbox2, and massive multiplayer, online role-playing environments?
  • How does AI affect development of emotionally believable characters?
  • How can we prioritize and balance graphic techniques to support perceived realism in a character?
  • Are there rules or guidelines we can distill from the more successful game characters?
  • What are the subliminal tip-offs that spoil the illusion of credible characters?

In this panel, industry experts, artists, character animators, and programmers share their insights and help us sift through the graphics-technology clutter to uncover some believable character gems and answer some fundamental questions.

Moderator


Stephen Gray
Electronic Arts

Panelists


Eric Armstrong
Electronic Arts Canada

Gregory Garvey
Quinnipiac University

Andrew Stern
InteractiveStory.net

Frank Vitz
Electronic Arts
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