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Conference Exhibition Call For Participation Presenters Media Registration

exhibitor tech talks

Interact with SIGGRAPH 2005 exhibitors as they explain and demonstrate breakthroughs that accelerate digital processes, simplify content creation, improve training, strengthen security systems, and much more. After the sessions, schedule one-on-one discussions with the industry's leading companies.

3ds Max - Advanced Maxscript and the SDK


Autodesk Media and Entertainment
Tuesday, 2 August, 1 - 3 pm
Hall J, Room 2

3ds Max is widely used as a platform for development of custom tools, exporters, and plug-ins. This session, presented by engineers from the 3ds Max development team, outlines the best techniques and practices for unlocking the power of 3ds Max at the lowest levels. Specific areas of focus include IGame, IGameExporter XML, Mental Ray shaders, Direct X, ASHLI, custom max materials, and a variety of other foundational issues. Anyone who uses writing tools on top of the 3ds Max framework will gain valuable insight from this session and the ability to interact directly with members of the development team.

Sylva Batmanian
Autodesk Media and Entertainment
10 Duke Street
Montréal, Québec H3C 2L7 Canada
Sylva.batmanian (at) autodesk.com

Architecting the Future


SGI
Tuesday, 2 August, 1 - 3 pm
Hall J, Room 1

SGI and ATI look beyond today's top graphics products and provide insight into their near-term and long-term product plans, highlighting opportunities for users and developers to get a jump on tomorrow's problems with the latest scalable computing and visualization technology.

Chelsea Palmer
SGI
5 Port Street
Laguna Niguel, California 92677 USA chelsea (at) sgi.com

Syflex: Behind the Scenes


Syflex LLC
Wednesday, 3 August, 10 am - noon
Hall J, Room 1

Come meet SyFlex users and learn how our acclaimed cloth simulation technology is being used in real production! Five clients, ranging from big-name studios to smaller special effects houses and independent animators, present short demos based on actual projects. Visit our booth (#2104) for a detailed program.

Tami Zori
Syflex LLC
507 Iliaina Street
Kailua, Hawaii 96734 USA
tami (at) syflex.biz

Training for Careers in Animation and Technology


Vancouver Film School
Wednesday, 3 August, 10 am - noon
Hall J, Room 2

Interested in a career in the world of animation? This session includes a screening of outstanding student work, a comprehensive overview of the Vancouver Film School's Classical and 3D animation programs, admissions requirements, discussion of career opportunities, and a question-and-answer period.

Janet Cacchioni
Vancouver Film School
200-198 West Hastings Street
Vancouver, British Columbia V6B 1H2 Canada
jan (at) vfs.com

3ds Max - Advanced Artist Workflows and Techniques


Autodesk Media and Entertainment
Wednesday, 3 August, 1 - 3 pm
Hall J, Room 2

In this fast-paced session, application engineers from all over the US share best tips and techniques for advanced users working in 3ds Max. Tricks will be presented for all areas of the application, whether final output is designed for film or games. Even artists who have worked in 3ds Max for years will walk away with tons of new information and faster workflows to implement immediately.

Sylva Batmanian
Autodesk Media and Entertainment
10 Duke Street
Montréal, Québec H3C 2L7 Canada
Sylva.batmanian (at) autodesk.com

COLLADA: An open Digital Asset Exchange Schema for the Interactive 3D Industry


Sony Computer Entertainment
Wednesday, 3 August, 1 - 3 pm
Hall J, Room 1

A lot has happened with COLLADA since its introduction at SIGGRAPH 2004. COLLADA has grown stronger in usability, quality, and feature-set. This year, we will talk about the conformance test suite, the COLLADA API, the enhanced exporters and importers, new features, and in particular: COLLADA FX, a cross-platform (Cg, CgFX, GLSL, HLSL, FX) shader effects format.

Remi Arnaud
Sony Computer Entertainment
919 East Hillsdale Boulevard, 2nd Floor
Foster City, California 94404 USA
remi_arnaud (at) playstation.sony.com

EXHIBITOR SESSIONS

GPU Rendering Analysis and Performance Tools


NVIDIA Corporation
Thursday, 4 August, 10 am - noon
Room 404A

Finding and addressing GPU performance bottlenecks can be a challenging proposition. Leveraging our intimate knowledge of the GPU and driver, NVIDIA has developed an arsenal of performance tools that expose critical performance metrics, giving you the insider's edge. This talk covers performance analysis methodology using these latest analysis and optimization tools, including brand-new resources for OpenGL and Direct3D programmers in the form of NVPerfKit, and further extensions to make NVPerfHUD even more powerful.

GPU Programming Exposed: The Naked Truth Behind NVIDIA's Demos


NVIDIA Corporation
Thursday, 4 August, 1 - 3 pm
Room 404A

This talk presents a cutting-edge collection of techniques and visual effects from NVIDIA that give you the knowledge you need to push the visual limits of your projects. Exclusively, for the first time ever, go behind the scenes of the latest stunning real-time effects as the NVIDIA demo team dissects their most recent demo suite, including real-time translucency, improved skin and hair rendering, innovative dynamic lighting effects, shadowing techniques, and much more. Next, programmers and 3D artists alike learn how to create real-world implementations of GPU effects for gaming, CAD, and image processing.

Bea Langsdorf
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, California 95050 USA
blangsdorf (at) nvidia.com
acm.org siggraph.org