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emerging technologies


A virtual mirror in which viewers can see their images transformed, not according to the rules of geometric optics, but filtered by a "real-time scanning apparatus" that generates a "mirror image" of the information supplied via its data network.

The mirror image is a transformed, cell-shaped manifestation of the viewer's dynamic data. The aesthetic qualities of the objects combine a microcosmic vision of networked existence with a reduced visual component (virus/nano vision). The virus-like nature of the images represents a structure in which everything is interconnected.

Art and Science

This interactive networked installation projects a personal, virtual mirror image onto the screen by combining the viewer's face with data collected simultaneously from the internet. The image behaves like the physical presence of a real mirror image. It changes its position, dimensions, and features according to the movement of the viewer. The common mirror representations of individual viewers also interact with each other, and their audio/visual representation is perceivable as within the "mirror space." The mirror image is active and alterable as long as the visitor remains in the data-space of the installation. When the visitor departs, the image remains and continues to move together with other representations. The mirror images of previous viewers disappear when the images of new visitors appear on the screen.


1. To develop a technological system that is capable of expanding human conciousness through reactivity.

2. To create an interactive interface for intuitive generation of a personalized 3D avatar.

3. To create lifelike virtual spaceswith real-time 3D technology.


The Mirror_SPACE is a communication system based on a complex scientific-artistic concept. Through communication among software systems (3D visualisation, motion-tracking, data-analysis, and sound-effects programs) and the internet, the real-time system creates an audio/visual sequence of events while taking into consideration the properties and movements of the viewer. The work examines how the audio/visual sequence created by the interactive system affects the user experience.


Mirroring in the physical sense always happens on the surface, Mirror_SPACE, however, probes deeper and tries to show the connections that influence human existence through human-machine interface.

Viewers are invited to identify with a virtual mirror image that reflects their internal state (through mood analysis) and their external affiliations (through information streams from the internet). The person is viewed as a node that is networked with the whole of existence. Effects that can be grasped by our perception are presented in this system as dynamic data and converted into three-dimensional objects. This process also involves compiling a virtual image, but the filter is a computer calculation , which not only processes our extended characteristics but also data gathered simultaneously from the outside world.


Brigitta Zics
University of Wales
Brigitta.Zics (at)