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educators program

Explore the future of teaching and learning: virtual instructors, toys as teaching tools, individual versus community learning, and how computers can make education more engaging. In papers, panels, forums, and QuickTakes, educators and students share ideas, analysis, and discussion.

New this year: The Incubator, Room 502A, a demo space for interactive educational products.

All other Educators Program sessions are in Room 502B.


Ramp In

8 - 8:30 am
This session, sponsored by the ACM SIGGRAPH Education Committee, presents a fast overview of the Educators Program. Meet the people involved and hear the ideas behind this year's schedule.

Patricia Beckmann-Wells
SIGGRAPH 2005 Educators Program Chair

Forum: Learning Environments

Flash: Animation in the Third Dimension
8:30 - 10 am

Creating Virtual Environments in a Multidisciplinary Classroom
8:30 - 10 am

Inquiry-Based Honors Physics Labs
8:30 - 10 am

3D Environments as Social Learning Tools. The VIRTU@LIS Experience
8:30 - 10 am


Studio Views of Demo Tapes
10 - noon

Résumés and Demo Reels: If Yours Aren't Working, Neither are You!
noon - 1 pm

Forum: Learning Games and Narrative

Electronic Games: 2D or not 2D?
1 - 2:30 pm

Research and Development of K-12 Learning Games Via the Undergraduate Student
1 - 2:30 pm

The Crucial Role of Animated Children's Educational Games
1 - 2:30 pm

Beyond Virtual Tutors: Semi-Autonomous Characters as Learning Companions
1 - 2:30 pm


Teaching 3D Animation Online: The Ultimate Challenge?
2:30 - 3:30 pm

Forum: Learning Projects

Fashionable Education: Is RGB the New Black?
3:45 - 5:15 pm

Vietnam Remembered: Reflections on a War - An Interactive Learning Resource
3:45 - 5:15 pm

Design and Communication of Architectural Space Using 3D Graphics and Film Language
3:45 - 5:15 pm

Community Curation of Small-Scale Animation and Video for Museums
3:45 - 5:15 pm


Fake Fun: Transforming the Challenges of Learning Into Play
5:15 - 5:55 pm

Sign-Language Subtitling
5:15 - 5:55 pm



MOCAP in the Classroom: Now & Tomorrow
8 - 9 am

Haptic Device Medical Training
8 - 9 am

A New Model of Interaction: Digital Music and 3D Animation
8 - 9 am

Designing Computer Graphics Courses for Distance Learning
8 - 9 am

Pocket Virtual Worlds
8 - 9 am


Lessons Learned From Games for Education
9 - 10 am

Forum A: Issues of Scale

We Are Too Small To Do That: Challenges and Opportunities of Computer Graphics Education in Small Art Departments
10:15 - 11:15 am

Forum B: Issues of Scale

What Role Does Technology Play in Starting Your Digital Media Program?
11:15 am - 12:15 pm

Gronk's BrainFlame
1 - 2 pm
Room 153C

Forum: Issues of Curriculum

Project-Based Learning Within a Digital Arts and Design Environment
1:30 - 3 pm

Team Tactics: Using Industry Workflow Standards in 3D Curriculum
1:30 - 3 pm

Deepening Assignments
1:30 - 3 pm

Virtual Theatre: A Collaborative Curriculum for Artists and Technologists
1:30 - 3 pm


GameX: A Platform for Incremental Instruction in Computer Graphics and Game Design
3:15 - 4:35 pm

A Virtual Environment Based Parachute Descent Simulator
3:15 - 4:35 pm

Teaching Programmable Shaders: Lightweight Versus Heavyweight Approach
3:15 - 4:35 pm

Live Graphics Gems as a Way to Raise Repositories for Computer Graphics
3:15 - 4:35 pm

Ramp Out

4:45 - 5:30 pm
A summary of on-going initiatives in computer graphics education and an invitation to get involved.