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9. Digital Face Cloning
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
Hall B
Level: Intermediate
Digitally cloned actors have recently become a reality. This course describes the distinct technologies used in producing a photo-real digital clone and outlines the significant remaining research challenges in this emerging field.
Prerequisites
Familiarity with computer graphics modeling, animation, and rendering concepts and algorithms. Knowledge of computer graphics mathematics and linear algebra is required to fully understand the theory topics.
Intended Audience
Researchers, technical directors, and programmers in computer graphics, especially those who have an interest in creating realistic rather than stylized human representations.
Co-Organizers
Fred Pighin
University of Southern California
J.P. Lewis
Graphics Primitive
Lecturers
David Bennett
Sony Pictures ImageWorks
George Borshukov
Electronic Arts
Paul Debevec
USC Institute for Creative Technologies
Christophe Hery
Steve Sullivan
Industrial Light + Magic
Lance Williams
Applied Minds, Inc.
Li Zhang
The University of Washington
Schedule
| 8:30 |
Introduction and Overview
Pighin
|
| 9 |
Face Scanning and Dense Motion Capture Technologies
Zhang
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| 10 |
Break |
| 10:15 |
Reflectance Modeling and Capture
Debevec and Lewis
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| 11:15 |
Facial Parameterization and Cross-Mapping
Lewis and Pighin
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| 12:15 |
Lunch |
| 1:30 |
Case Study: Face Cloning at ILM
Hery and Sullivan
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| 2:15 |
Case Study: The Gemini Man
Williams
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| 3 |
Case study: Leaping the Uncanny Valley With Data (Face Cloning in the
Matrix Sequels)
Borshukov
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| 3:45 |
Break
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| 4 |
Case Study: Polar Express
Bennett
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| 4:45 |
Perception of Facial Realism
J.P. Lewis
|
| 5:15 |
Panel on the Future of Digital Face Cloning
All
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