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6. Advanced Topics on Clothing Simulation and Animation
Half-Day, Sunday, 31 July, 1:45 - 5:30 pm
Room 515B
Level: Advanced
An introduction to state-of-the-art techniques for simulating and animating clothing. The course begins by presenting cloth simulation procedures, then presents in-depth knowledge on physical modeling of cloth and collision-resolution techniques, including practical issues in implementation. It closes by showing a variety of fashions constructed by a major digital fashion company.
Prerequisites
Rudimentary knowledge of computer graphics, computer animation, geometric modeling, linear algebra, calculus, and numerical computing.
Intended Audience
Graduate students and/or people from industry who are interested in developing physically based simulation techniques.
Co-Organizers
Kwang-Jin Choi
FXGear Inc.
Hyeong-Seok Ko
Seoul National University
Lecturers
Ronald Fedkiw
Stanford University
Dongliang Zhang
Digital Fashion Ltd
Schedule
| 1:45 |
Introduction Opening How Clothing Simulation Works?
Ko
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| 2 |
Physical Model of Cloth I
- Introduction to the Immediate Buckling Model (IBM)
- Implementation of the IBM (10 min)
- Mathematical Analysis of Force Jacobians
Ko
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| 2:45 |
Physical Model of Cloth II
- Stability Analysis of the IBM
- Damping Analysis of the IBM
- Extension to Triangular Meshes
Choi
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| 3:30 |
Break |
| 3:45 |
Impulse-Based Collision Resolution
- Introduction
- Repulsion based forces
- Robust geometric collisions
- Hybrid methods for robustness and efficiency
- Examples
Fedkiw
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| 4:30 |
Cloth Design and Applications
- 3D Cloth Design
- OGM: A Measurement Device for BRDF
- Cloth Simulation Results
Zhang
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| 5 |
Current State-of-the-Art and Challenges Ahead
- Results of recent experiments
- Challenges ahead
Ko
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