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6. Advanced Topics on Clothing Simulation and Animation


Half-Day, Sunday, 31 July, 1:45 - 5:30 pm
Room 515B
Level: Advanced

An introduction to state-of-the-art techniques for simulating and animating clothing. The course begins by presenting cloth simulation procedures, then presents in-depth knowledge on physical modeling of cloth and collision-resolution techniques, including practical issues in implementation. It closes by showing a variety of fashions constructed by a major digital fashion company.

Prerequisites


Rudimentary knowledge of computer graphics, computer animation, geometric modeling, linear algebra, calculus, and numerical computing.

Intended Audience


Graduate students and/or people from industry who are interested in developing physically based simulation techniques.

Co-Organizers


Kwang-Jin Choi
FXGear Inc.

Hyeong-Seok Ko
Seoul National University

Lecturers


Ronald Fedkiw
Stanford University

Dongliang Zhang
Digital Fashion Ltd

Schedule



1:45 Introduction
Opening
How Clothing Simulation Works?

Ko

2 Physical Model of Cloth I
- Introduction to the Immediate Buckling Model (IBM)
- Implementation of the IBM (10 min)
- Mathematical Analysis of Force Jacobians

Ko

2:45 Physical Model of Cloth II
- Stability Analysis of the IBM
- Damping Analysis of the IBM
- Extension to Triangular Meshes

Choi

3:30 Break
3:45 Impulse-Based Collision Resolution
- Introduction
- Repulsion based forces
- Robust geometric collisions
- Hybrid methods for robustness and efficiency
- Examples

Fedkiw

4:30 Cloth Design and Applications
- 3D Cloth Design
- OGM: A Measurement Device for BRDF
- Cloth Simulation Results

Zhang

5 Current State-of-the-Art and Challenges Ahead
- Results of recent experiments
- Challenges ahead

Ko

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