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32. Quantum Rendering: An Introduction to Quantum Computing and Quantum Algorithms, and Their Applications to Computer Graphics
Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
Room 501AB
Level: Intermediate
A concise and self-contained introduction to quantum computing and its application to computer graphics. In addition to providing a general overview of quantum computing, the course reviews the theoretical limitations of classical computing for graphics and simulation, and how quantum computers can overcome these restrictions.
Prerequisites
The course is self-contained and does not assume any prior knowledge of quantum physics or quantum computing. Familiarity with classical rendering algorithms such as Z-Buffering and ray casting is helpful. A basic understanding of linear algebra and vector spaces is absolutely required.
Intended Audience
People interested in a concise introduction to quantum computing and quantum rendering, and who wish to learn how the future of computing will affect computer graphics.
Co-Organizers
Marco Lanzagorta
NCI Information Systems/US Naval Research Laboratory
Jeffrey K. Uhlmann
University of Missouri-Columbia
Schedule
| 8:30 |
Welcome and Introduction
Lanzagorta
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| 8:45 |
An Introduction to Quantum Physics and Quantum Computing
Lanzagorta
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| 9:45 |
Quantum Search Algorithms
Uhlmann
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| 10:15 |
Break
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| 10:30 |
Quantum Computational Geometry
Uhlmann
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| 11:20 |
Quantum Rendering Algorithms
Lanzagorta
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| Noon |
Conclusions, Questions & Answers
Lanzagorta and Uhlmann
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