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32. Quantum Rendering: An Introduction to Quantum Computing and Quantum Algorithms, and Their Applications to Computer Graphics


Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
Room 501AB
Level: Intermediate

A concise and self-contained introduction to quantum computing and its application to computer graphics. In addition to providing a general overview of quantum computing, the course reviews the theoretical limitations of classical computing for graphics and simulation, and how quantum computers can overcome these restrictions.

Prerequisites


The course is self-contained and does not assume any prior knowledge of quantum physics or quantum computing. Familiarity with classical rendering algorithms such as Z-Buffering and ray casting is helpful. A basic understanding of linear algebra and vector spaces is absolutely required.

Intended Audience


People interested in a concise introduction to quantum computing and quantum rendering, and who wish to learn how the future of computing will affect computer graphics.

Co-Organizers


Marco Lanzagorta
NCI Information Systems/US Naval Research Laboratory

Jeffrey K. Uhlmann
University of Missouri-Columbia

Schedule



8:30 Welcome and Introduction

Lanzagorta

8:45 An Introduction to Quantum Physics and Quantum Computing

Lanzagorta

9:45 Quantum Search Algorithms

Uhlmann

10:15 Break
10:30 Quantum Computational Geometry

Uhlmann

11:20 Quantum Rendering Algorithms

Lanzagorta

Noon Conclusions, Questions & Answers

Lanzagorta and Uhlmann

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