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30. Spatial Augmented Reality: Merging Real and Virtual Worlds


Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
Room 502A
Level: Beginning

A survey of the latest techniques for augmented reality that go beyond conventional head-mounted-displays. The course introduces prototypes, explains rendering and calibration algorithms, discusses case studies, and presents examples that combine the real and virtual worlds. Participants learn about new applications in art, science, education, and industry that are enabled by modern AR techniques.

Prerequisites


No programming or specific mathematical background is required. General knowledge of basic computer graphics techniques, 3D tools, and optics is helpful, but not necessary.

Intended Audience


Designers of AR systems and programmers and artists who are working on interactive applications.

Co-Organizers


Oliver Bimber
Bauhaus-Universität Weimar

Ramesh Raskar
Mitsubishi Electric Research Lab (MERL)

Schedule



8:30 Introduction and Overview (Goals, Outline, Speakers, Schedule, Opportunities)

Raskar

8:40 Introduction to Current Approaches

Bimber

9:20 New Directions in Augmentation

Raskar

10:10 Questions & Answers

All

10:15 Break
10:30 Augmentation Using Optical Elements

Bimber

11:15 Prototypes and Experiences

Bimber and Raskar

12:05 Questions & Answers

All

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