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30. Spatial Augmented Reality: Merging Real and Virtual Worlds
Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
Room 502A
Level: Beginning
A survey of the latest techniques for augmented reality that go beyond conventional head-mounted-displays. The course introduces prototypes, explains rendering and calibration algorithms, discusses case studies, and presents examples that combine the real and virtual worlds. Participants learn about new applications in art, science, education, and industry that are enabled by modern AR techniques.
Prerequisites
No programming or specific mathematical background is required. General knowledge of basic computer graphics techniques, 3D tools, and optics is helpful, but not necessary.
Intended Audience
Designers of AR systems and programmers and artists who are working on interactive applications.
Co-Organizers
Oliver Bimber
Bauhaus-Universität Weimar
Ramesh Raskar
Mitsubishi Electric Research Lab (MERL)
Schedule
| 8:30 |
Introduction and Overview (Goals, Outline, Speakers, Schedule, Opportunities)
Raskar
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| 8:40 |
Introduction to Current Approaches
Bimber
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| 9:20 |
New Directions in Augmentation
Raskar
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| 10:10 |
Questions & Answers
All
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| 10:15 |
Break
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| 10:30 |
Augmentation Using Optical Elements
Bimber
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| 11:15 |
Prototypes and Experiences
Bimber and Raskar
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| 12:05 |
Questions & Answers
All
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