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24. Digital Modeling of the Appearance of Materials


Tutorial, Monday, 1 August, 3:45 - 5:30 pm
Room 502A
Level: Beginning

Realistic computer graphics rendering requires modeling the appearance of materials. This course covers the range of techniques for specifying the materials, including classifying physical materials by observation, basic mathematical representations, and modeling changes in material appearance over time.

Prerequisites


An introductory level of familiarity with computer graphics from another course or from practical experience. Attendees should understand ideas such as setting a pixel color by specifying values of red, green, and blue, and projecting a triangle into an image given a virtual pinhole camera.

Intended Audience


People who are interested in realistic rendering, who want to know how to achieve realistic appearance of materials by using the capabilities of existing software packages, or who want to write their own code for realistically shading objects.

Organizer


Holly Rushmeier
Yale University

Lecturer


Julie Dorsey
Yale University

Schedule



3:45 Introduction

Rushmeier

3:55 A Visual Tour of Materials and Their Classification

Rushmeier

4:15 Terminology and Mathematical Descriptions

Rushmeier

4:25 Models for Reflectance

Rushmeier

4:45 Spatial Variations

Rushmeier

5 Processing of Materials

Dorsey

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