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24. Digital Modeling of the Appearance of Materials
Tutorial, Monday, 1 August, 3:45 - 5:30 pm
Room 502A
Level: Beginning
Realistic computer graphics rendering requires modeling the appearance of materials. This course covers the range of techniques for specifying the materials, including classifying physical materials by observation, basic mathematical representations, and modeling changes in material appearance over time.
Prerequisites
An introductory level of familiarity with computer graphics from another course or from practical experience. Attendees should understand ideas such as setting a pixel color by specifying values of red, green, and blue, and projecting a triangle into an image given a virtual pinhole camera.
Intended Audience
People who are interested in realistic rendering, who want to know how to achieve realistic appearance of materials by using the capabilities of existing software packages, or who want to write their own code for realistically shading objects.
Organizer
Holly Rushmeier
Yale University
Lecturer
Julie Dorsey
Yale University
Schedule
| 3:45 |
Introduction
Rushmeier
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| 3:55 |
A Visual Tour of Materials and Their Classification
Rushmeier
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| 4:15 |
Terminology and Mathematical Descriptions
Rushmeier
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| 4:25 |
Models for Reflectance
Rushmeier
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| 4:45 |
Spatial Variations
Rushmeier
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| 5 |
Processing of Materials
Dorsey
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