 |
 |
 |
21. Manifolds and Modeling
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
Room 501AB
Level: Advanced
What do the configuration space of an animation skeleton, a
subdivision surface, and a lightfield have in common? All
of these are examples of manifolds. This course presents an overview of manifold constructions useful for graphics applications, with a focus on two-dimensional manifolds.
Prerequisites
The course is mostly self-contained. Mathematical prerequisites are basic calculus, complex numbers, and vector and matrix algebra. General familiarity with graphics research is helpful, but not required.
Intended Audience
Researchers from academia and industry who are interested in learning techniques for constructing manifolds and applying these techniques to different research areas in graphics.
Co-Organizers
Cindy Grimm
Washington University in St. Louis
Denis Zorin
New York University
Schedule
| 8:30 |
Introduction
Grimm
|
| 8:45 |
What is a Manifold?
Grimm
|
| 9:15 |
Advantages of Using Manifolds
Zorin
|
| 9:30 |
Building Manifolds From Meshes
Grimm and Zorin
|
| 10:15 |
Break
|
| 10:30 |
Building Manifolds From Canonical Domains
Grimm
|
| 10:55 |
Surface Parameterization and Manifolds
Zorin
|
| 11:30 |
Applications in Graphics and Vision
Grimm
|
|
 |
|
|