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18. Pre-Computed Radiance Transfer: Theory and Practice
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
Petree Hall C
Level: Intermediate
Realistic shading and how it can be achieved using precomputed radiance transfer. The course covers: the theory underlying a general model of shading and shadowing for real-time rendering, basic radiance transfer techniques, more advanced techniques that incorporate higher-frequency lighting and arbitrary BRDFs, the differences among these algorithms, and insights the presenters have gained working in this area. And it includes implementation details and a complete theoretical derivation.
Prerequisites
Some knowledge of a low-level graphics API such as DirectX or OpenGL. Knowledge of shading algorithms, linear algebra, and basic global illumination is useful.
Intended Audience
Everybody who is interested in realistic real-time shading. The course is designed for people who already have some knowledge of real-time rendering and want to learn a more sophisticated shading technique.
Co-Organizers
Jan Kautz
Massachusetts Institute of Technology
Jaakko Lehtinen
Helsinki University of Technology and Remedy Entertainment Ltd.
Peter-Pike Sloan
Microsoft Corporation
Schedule
| 8:30 |
Introduction
- Problem Statement
- Definitions
Kautz
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| 9 |
Diffuse Precomputed Radiance Transfer
Kautz
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| 9:15 |
General Precomputed Radiance Transfer
Jaakko and Lehtinen
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| 10:15 |
Break
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| 10:30 |
SH Light Representations
Kautz
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| 11:00 |
Practical PRT I
Sloan
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| 11:30 |
Practical PRT II
Sloan
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| Noon |
Conclusions/Summary
Sloan
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