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16. Video-Based Rendering

Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
Room 515A
Level: Intermediate

A thorough introduction to how to acquire and process multiple video streams for omni-perspective, interactive rendering of real-world, dynamic scenes. Attendees learn how to reconstruct and represent dynamic scene geometry from multi-video footage, as well as how to render time-varying scenes video-realistically from arbitrary viewpoints in real time.


Familiarity with the concept of image-based rendering. Some basic knowledge of computer vision fundamentals is helpful but not mandatory.

Intended Audience

Graduate students interested in interdisciplinary graphics and vision research, and professionals from the movie, special effects, and interactive entertainment industries.


Marcus Magnor
MPI Informatik

Marc Pollefeys
University of North Carolina at Chapel Hill


German Cheung
Neven Vision Inc. (formerly Carnegie Mellon University)

Wojciech Matusik
Mitsubishi Electric Research Laboratory (MERL)

Christian Theobalt
MPI Informatik


8:30 Introduction


8:45 Multi-Video Acquisition


9:05 Small-baseline VBR

Matusik and Magnor

9:45 Wide-baseline VBR

Matusik and Pollefeys

10:15 Break
10:30 Camera Calibration


11 Spacetime Coherence

Cheung and Magnor

11:30 Model-Based VBR

Cheung and Magnor

Noon Outlook & Discussion