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15. Crowd and Group Animation
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
Petree Hall D
Level: Intermediate
A continuous challenge for special effects in movies is the production of realistic virtual crowds. There is also a need for real-time crowds in games and VR. This course presents state-of-the-art techniques and examples from recent movies ("Lord of the Rings," "Shrek2," "Madagascar") and VR applications.
Prerequisites
Experience with computer animation is recommended but not mandatory.
Intended Audience
Animators and designers.
Organizer
Daniel Thalmann
EPFL VRlab
Lecturers
Laurent Kermel
William Opdyke
PDI/DreamWorks
Stephen Regelous
Massive Software
Schedule
| 8:30 |
- Crowd Concepts and Background
- Virtual Humans: Individuals, Groups, and Crowds
- Real-time Crowds
Thalmann
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| 9:30 |
- Autonomous Agents
- A.I. and A-Life Methods
Regelous
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| 10:15 |
Break
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| 10:30 |
MASSIVE
Regelous
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| 10:45 |
Human and Animal Crowds in Dreamworks/PDI CG Movie "Madagascar"
Kermel and Opdyke
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| 11:45 |
Discussion and Questions
All
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