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courses

15. Crowd and Group Animation


Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
Petree Hall D
Level: Intermediate

A continuous challenge for special effects in movies is the production of realistic virtual crowds. There is also a need for real-time crowds in games and VR. This course presents state-of-the-art techniques and examples from recent movies ("Lord of the Rings," "Shrek2," "Madagascar") and VR applications.

Prerequisites


Experience with computer animation is recommended but not mandatory.

Intended Audience


Animators and designers.

Organizer


Daniel Thalmann
EPFL VRlab

Lecturers


Laurent Kermel
William Opdyke
PDI/DreamWorks

Stephen Regelous
Massive Software

Schedule



8:30 - Crowd Concepts and Background
- Virtual Humans: Individuals, Groups, and Crowds
- Real-time Crowds

Thalmann

9:30 - Autonomous Agents
- A.I. and A-Life Methods

Regelous

10:15 Break
10:30 MASSIVE

Regelous

10:45 Human and Animal Crowds in Dreamworks/PDI CG Movie "Madagascar"

Kermel and Opdyke

11:45 Discussion and Questions

All

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