15. Crowd and Group Animation
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
Petree Hall D
A continuous challenge for special effects in movies is the production of realistic virtual crowds. There is also a need for real-time crowds in games and VR. This course presents state-of-the-art techniques and examples from recent movies ("Lord of the Rings," "Shrek2," "Madagascar") and VR applications.
Experience with computer animation is recommended but not mandatory.
Animators and designers.
|| - Crowd Concepts and Background
- Virtual Humans: Individuals, Groups, and Crowds
- Real-time Crowds
|| - Autonomous Agents
- A.I. and A-Life Methods
||Human and Animal Crowds in Dreamworks/PDI CG Movie "Madagascar"
Kermel and Opdyke
||Discussion and Questions