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11. Recent Advances in Haptic Rendering & Applications


Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
Petree Hall D
Level: Intermediate

An overview of recent haptic rendering algorithms that use the sense of touch as a communication medium in addition to graphical display. The course also presents different approaches to designing touch-enabled interfaces for various applications, from scientific visualization, medical training, 3D-model design, and virtual prototyping to creative processes.

Prerequisites


Familiarity with basic 3D graphics, geometric operation, and elementary physics is highly recommended.

Intended Audience


Programmers and researchers who have done some implementation of 3D graphics and want to learn more about how to incorporate recent advances in haptic rendering with their 3D graphics applications or virtual environments. Also: people who are working in VR and other applications such as digital sculpting and painting, medical training, scientific visualization, CAD/CAM, rapid prototyping, engineering design, education, and training.

Course 11 Notes and Resources

Co-Organizers


Ming C. Lin
University of North Carolina at Chapel Hill

Miguel Otaduy
Eidgenössische Technische Hochschule Zürich

Lecturers


Federico Barbagli
Stanford University
Hansen Medical, Inc.

Bill Baxter
OLM Digital, Inc.

Elaine Cohen
David Johnson
University of Utah

Roberta Klatzky
Carnegie Mellon University

Bill McNeely
Boeing Research

Dinesh Pai
Rutgers University

Hong Tan
Purdue University

Russell Taylor
University of North Carolina at Chapel Hill

Schedule



8:30 Introduction and Overview

Lin and Otaduy

  SESSION I: DESIGN GUIDELINES AND BASIC POINT-BASED TECHNIQUES
8:45 Haptic Perception & Design Guidelines

Klatzky

9:30 Basics of 3-DOF Haptic Display

Lin

  SESSION II: 6-DOF HAPTIC RENDERING FOR OBJECT-OBJECT INTERACTION
10 Introduction to 6-DOF Haptic Display

McNeely

10:15 Break
10:30 6-DOF Haptic Display Using Voxel Sampling & Applications to Virtual Prototyping

McNeely

10:55 Sensation Preserving Simplification for 6-DOF Haptic Display

Otaduy

11:20 6-DOF Haptic Display Using Normal Cones

Johnson

  SESSION III: HAPTIC RENDERING OF HIGHER-ORDER PRIMITIVES
11:45 Haptic Display of Sculptured Surfaces

Cohen

12:15 Questions & Answers

All Morning Speakers

12:15 Lunch
  SESSION IV: RENDERING OF TEXTURES AND DEFORMABLE SURFACES
1:45 Wearable Vibrotactile Haptic Displays Toward Realistic Haptic Rendering of Textures

Tan

2:20 Haptic Rendering of Textured Surfaces

Otaduy

2:45 Modeling of Deformable Objects

Pai

  SESSION V: NOVEL APPLICATIONS
3:10 Reality-based Modeling for Multimodal Display

Pai

3:30 Break
3:45 chai3d: An Open-Source Toolkit for Haptic Rendering & Applications

Barbagli

4:15 Applications in Scientific Visualization

Taylor

4:45 Physically Based Haptic Painting & Interaction With Fluid Media

Baxter

5:15 Questions & Answers & Conclusions

All Speakers

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