| 8:30 |
Introduction and Overview
Lin and Otaduy
|
| |
SESSION I: DESIGN GUIDELINES AND BASIC POINT-BASED TECHNIQUES
|
| 8:45 |
Haptic Perception & Design Guidelines
Klatzky
|
| 9:30 |
Basics of 3-DOF Haptic Display
Lin
|
| |
SESSION II: 6-DOF HAPTIC RENDERING FOR OBJECT-OBJECT INTERACTION
|
| 10 |
Introduction to 6-DOF Haptic Display
McNeely
|
| 10:15 |
Break
|
| 10:30 |
6-DOF Haptic Display Using Voxel Sampling & Applications to Virtual Prototyping
McNeely
|
| 10:55 |
Sensation Preserving Simplification for 6-DOF Haptic Display
Otaduy
|
| 11:20 |
6-DOF Haptic Display Using Normal Cones
Johnson
|
| |
SESSION III: HAPTIC RENDERING OF HIGHER-ORDER PRIMITIVES
|
| 11:45 |
Haptic Display of Sculptured Surfaces
Cohen
|
| 12:15 |
Questions & Answers
All Morning Speakers
|
| 12:15 |
Lunch
|
| |
SESSION IV: RENDERING OF TEXTURES AND DEFORMABLE SURFACES
|
| 1:45 |
Wearable Vibrotactile Haptic Displays
Toward Realistic Haptic Rendering of Textures
Tan
|
| 2:20 |
Haptic Rendering of Textured Surfaces
Otaduy
|
| 2:45 |
Modeling of Deformable Objects
Pai
|
| |
SESSION V: NOVEL APPLICATIONS
|
| 3:10 |
Reality-based Modeling for Multimodal Display
Pai
|
| 3:30 |
Break
|
| 3:45 |
chai3d: An Open-Source Toolkit for Haptic Rendering & Applications
Barbagli
|
| 4:15 |
Applications in Scientific Visualization
Taylor
|
| 4:45 |
Physically Based Haptic Painting & Interaction With Fluid Media
Baxter
|
| 5:15 |
Questions & Answers & Conclusions
All Speakers
|