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10. Realistic Materials in Computer Graphics


Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
Petree Hall C
Level: Intermediate

An overview of measuring reflection properties of materials for computer graphics. The course presents a set of current acquisition methods in which each approach is particularly suited for a specific type of material: opaque surfaces, subsurface scattering, fibers, and complete objects.

Prerequisites


Working knowledge of basic concepts of realistic rendering and object representations such as triangle meshes or texture maps.

Intended Audience


People with a general knowledge of computer graphics and realistic rendering who are interested in digitizing and using real materials and objects.

Co-Organizers


Hendrik P. A. Lensch
Stanford University

Michael Goesele
MPI Informatik

Lecturers


Yung-Yu Chuang
National Taiwan University

Tim Hawkins
University of Southern California

Steve Marschner
Cornell University

Wojciech Matusik
Mitsubishi Electric Research Laboratories (MERL)

Gero Mueller
Universität Bonn

Schedule



8:30 Welcome and Speaker Introduction
8:45 Introduction
- Material Properties
- Classification

Lensch

9:30 Acquisition Basics

Goesele

10:15 Break
10:30 Homogeneous Isotropic BRDFs

Matusik

11:15 Heterogeneous Isotropic BRDFs

Lensch

11:45 Translucent Materials

Goesele

12:15 Lunch
1:45 Transparent/Specular Materials

Chuang

2:30 Fibers

Marschner

3:30 Break
3:45 BTFs

Mueller

4:30 Reflectance Fields

Hawkins

5:15 Conclusion, Questions & Answers

All

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