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10. Realistic Materials in Computer Graphics
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
Petree Hall C
Level: Intermediate
An overview of measuring reflection properties of materials for computer graphics. The course presents a set of current acquisition methods in which each approach is particularly suited for a specific type of material: opaque surfaces, subsurface scattering, fibers, and complete objects.
Prerequisites
Working knowledge of basic concepts of realistic rendering
and object representations such as triangle meshes or texture maps.
Intended Audience
People with a general knowledge of computer graphics and realistic rendering who are interested in digitizing and using real materials and objects.
Co-Organizers
Hendrik P. A. Lensch
Stanford University
Michael Goesele
MPI Informatik
Lecturers
Yung-Yu Chuang
National Taiwan University
Tim Hawkins
University of Southern California
Steve Marschner
Cornell University
Wojciech Matusik
Mitsubishi Electric Research Laboratories (MERL)
Gero Mueller
Universität Bonn
Schedule
| 8:30 |
Welcome and Speaker Introduction
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| 8:45 |
Introduction
- Material Properties
- Classification
Lensch
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| 9:30 |
Acquisition Basics
Goesele
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| 10:15 |
Break
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| 10:30 |
Homogeneous Isotropic BRDFs
Matusik
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| 11:15 |
Heterogeneous Isotropic BRDFs
Lensch
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| 11:45 |
Translucent Materials
Goesele
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| 12:15 |
Lunch
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| 1:45 |
Transparent/Specular Materials
Chuang
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| 2:30 |
Fibers
Marschner
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| 3:30 |
Break
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| 3:45 |
BTFs
Mueller
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| 4:30 |
Reflectance Fields
Hawkins
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| 5:15 |
Conclusion, Questions & Answers
All
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