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Learn how to master the latest digital theories and expert practices in the art and
science of computer graphics. In quick tutorials, half-day sessions, and full-day courses,
leading academic and industry specialists teach topics that deepen understanding, inspire exploration,
and immediately enhance real-world skills. These courses are only available at SIGGRAPH 2005.
New this year: A special selection of courses that explore innovation and practice in
open-source computer graphics.
Full Conference registration allows attendees access to all
SIGGRAPH 2005 courses. All the Course Notes are on the Full Conference DVD-ROM that Full Conference attendees receive with their registration.
Seating in Courses is on a first-come, first-served basis. Please be sure to arrive early for the Courses you wish to attend.
1. Anyone Can Make Quality Animated Films! (The Eight Basic Steps to Success)
Half-Day, Sunday, 31 July, 8:30 am - 12:15 pm
2. Introduction to Articulated Rigid Body Dynamics
Half-Day, Sunday, 31 July, 8:30 am - 12:15 pm
3. Computational Photography
Half-Day, Sunday, 31 July, 8:30 am - 12:15 pm
4. An Interactive Introduction to OpenGL Programming
Half-Day, Sunday, 31 July, 8:30 am - 12:15 pm
5. "Madagascar:" Bringing a New Visual Style to the Screen
Half-Day, Sunday, 31 July, 1:45 - 5:30 pm
6. Advanced Topics on Clothing Simulation and Animation
Half-Day, Sunday, 31 July, 1:45 - 5:30 pm
7. Line Drawings From 3D Models
Half-Day, Sunday, 31 July, 1:45 - 5:30 pm
8. The Web as a Procedural Sketchbook
Half-Day, Sunday, 31 July, 1:45 - 5:30 pm
9. Digital Face Cloning
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
10. Realistic Materials in Computer Graphics
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
11. Recent Advances in Haptic Rendering & Applications
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
12. Introduction to SIGGRAPH and Computer Graphics
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
13. Modern Techniques for Implicit Modeling
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
14. Discrete Differential Geometry: An Applied Introduction
Full-Day, Sunday, 31 July, 8:30 am - 5:30 pm
15. Crowd and Group Animation
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
16. Video-Based Rendering
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
17. Acting and Movement for Animators: Students, Teachers, and Professionals
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
18. Pre-Computed Radiance Transfer: Theory and Practice
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
19. Performance OpenGL: Platform Independent Techniques
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
20. An Open-Source CVE for Programming Education: A Case Study
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
21. Manifolds and Modeling
Half-Day, Monday, 1 August, 8:30 am - 12:15 pm
22. Résumés and Demo Reels: If Yours Aren't Working, Neither are You!
Tutorial, Monday, 1 August, 3:45 - 5:30 pm
23. Taxonomy of Digital Creatures: Interpreting Character Designs as Computer Graphics Techniques
Tutorial, Monday, 1 August, 3:45 - 5:30 pm
24. Digital Modeling of the Appearance of Materials
Tutorial, Monday, 1 August, 3:45 - 5:30 pm
25. Open Source 2005 and Beyond: Thriving Despite the DMCA and Patent Threats to Linux
Tutorial, Monday, 1 August, 3:45 - 5:30 pm
26. Visualizing Quaternions
Tutorial, Monday, 1 August, 3:45 - 5:30 pm
27. Layered Manufacturing as a Graphics Display Device
Tutorial, Monday, 1 August, 3:45 - 5:30 pm
28. From Mocap to Movie: The Making of "The Polar Express"
Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
29. High-Dynamic-Range Imaging and Image-Based Lighting
Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
30. Spatial Augmented Reality: Merging Real and Virtual Worlds
Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
31. Computer-Generated Medical, Technical, and Scientific Illustration
Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
32. Quantum Rendering: An Introduction to Quantum Computing and Quantum Algorithms, and Their Applications to Computer Graphics
Half-Day, Tuesday, 2 August, 8:30 am - 12:15 pm
33. Hot Topics in 3D Medical Visualization
Tutorial, Tuesday, 2 August, 1:45 - 3:30 pm
34. The Invisible Actor
Half-Day, Tuesday, 2 August, 1:45 - 5:30 pm
35. Developing Mobile 3D Applications With OpenGL ES and M3G
Half-Day, Tuesday, 2 August, 1:45 - 5:30 pm
36. Spatial Displays and Computer Graphics
Half-Day, Tuesday, 2 August, 1:45 - 5:30 pm
37. GPU Shading and Rendering
Full-Day, Tuesday, 2 August, 8:30 am - 5:30 pm
38. Introduction to Real-Time Ray Tracing
Full-Day, Wednesday, 3 August, 8:30 am - 5:30 pm
39. GPGPU: General-Purpose Computation on Graphics Hardware
Full-Day, Wednesday, 3 August, 8:30 am - 5:30 pm
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