Inspiration: when conversations make
things we've never considered seem
The deadline for submitting SIGGRAPH 2005 Panels topics was 3 November 2004.
Panel position papers must be received by 6 pm Pacific time, 1 March 2005.
Submit Position Papers Here
Rethinking The Narrative Thread: Where Do Movies End And Videogames Begin?
Discussing The New Storytelling Paradigm
The Ultimate Display: What Will It Be?
Academic Research And Production: How Does Research Change The Tools We Use
In Production? And How Do Production Needs Influence Academic Research?
CG Centerfolds And Beyond:
Now That They Look Real, What Do We Do With Them?
Networked Performance: How Does Art Affect Technology
and Vice Versa?
Outsourcing CG: Is It the Problem or the Solution?
Believable Characters: Are AI-Driven Characters Possible, and Where Will They
State Of The Art In Game Research: Games on the Horizon and Beyond
Ubiquitous Music: How Are Sharing, Copyright, and
Really Cool Technology
Changing the Roles of the Artist and the Audience?
The Open-Source Movement and the Graphics Community: How Can
Third Party, and Proprietary Software Models Coexist?
WWAI: How is the Web Growing?
Into a Social Super-Organism or a Mass of
The Fourth Annual SIGGRAPH CyberFashion Show Invites Participation
The Panels program is the SIGGRAPH water cooler: the place where you get to
discuss everything cool pertaining to computer graphics and interactive
techniques. Panels is your opportunity to submit a topic and voice your
opinion, to have a conversation with your peers, to debate a great subject
in front of hundreds of your closest colleagues.
Whether you're passionate about matte painting, real-time graphics,
haptics, robotics, experimental gaming, 2D vs 3D animation, open source,
finding a job in the industry, or creating the perfect Electronic Theater
piece, this is your opportunity to convene a group and articulate your
opinion. Panels feature between three and five speakers who will
converse in either a presentational or conversational
To generate as much interest as we can, exploring the largest possible
group of topics and panelists, SIGGRAPH 2005 Panels will utilize a two-part
submission process: the first determines panel topics, the second
populates those topics with panelists.
Submit a clear, concise description (100 words or less) of the topic you would like discussed
at SIGGRAPH 2005. Include the reasons your panel is important to the
conference, whether you would like to moderate the panel, and why you're our
perfect moderator. The Panels Jury will review the submissions and publish
accepted subjects. (Please remember you can submit a panel idea If you have
a great idea for a panel but don't have panelists. The first stage is
simply to select subjects.) We would love to hear any strange, wonderful, and
unusual computer graphics-related conversations, so please submit your ideas.
Once the selected panel topics are published on this site, we'll be looking
for panelists and moderators. You can put yourself forward as either, and if
your panel topic is selected, we encourage you to submit appropriate
panlists. This jury meeting will determine the best speakers for the best
If you have a compelling idea for a Special Session, I would love to hear
it. Please drop me a note by 3 November 2004! I know that's early, but
they take a very long time to organize.
We provide the water cooler. It's your conversation.
SIGGRAPH 2005 Panels Chair
The Gnomon Workshop