Art and science have their
meeting point in method.
On behalf of the SIGGRAPH 2005 Committee, I invite you to submit your
work to at least one of our conference programs. You'll find all the
information you need in the pages contained in this site, including:
The submission process is not painful, but it definitely requires some
time and energy. It's also a supportive and educational process.
Even if your work is not accepted, you will learn a lot about
submitting work to a major international conference and how to improve
your future submissions. And if your work is accepted, the benefits
- The types of work we're looking for.
- What should be included in your submission(s).
- How to submit your work.
- Deadlines and review procedures.
- What happens if your work is accepted.
The SIGGRAPH 2005 Committee is an eclectic and inspired group of
artists, scientists, engineers, and educators from South America,
Europe, North America, and Asia. We have never worked together
before, but at our first meeting, we agreed right away to focus on the
essence of our favorite conference: the convergence and interaction
of art and science.
- Participation in the world's premier conference on computer graphics
and interactive techniques.
- Direct interaction with other leaders in your field.
- Inspiration and insights that will guide you to the next level of
Our method, and our success, depend on you. We hope to organize the
best SIGGRAPH conference ever, but we can't do that unless you share
your best work with the SIGGRAPH community. And we're here to help you
do just that.
Contribute, participate, and attend. Ultimately, it's not what you
lose if you don't. Rather it's what you don't gain!
James L. Mohler