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call for participation

Art and science have their
meeting point in method.


On behalf of the SIGGRAPH 2005 Committee, I invite you to submit your work to at least one of our conference programs. You'll find all the information you need in the pages contained in this site, including:
  • The types of work we're looking for.
  • What should be included in your submission(s).
  • How to submit your work.
  • Deadlines and review procedures.
  • What happens if your work is accepted.
The submission process is not painful, but it definitely requires some time and energy. It's also a supportive and educational process. Even if your work is not accepted, you will learn a lot about submitting work to a major international conference and how to improve your future submissions. And if your work is accepted, the benefits are significant:
  • Participation in the world's premier conference on computer graphics and interactive techniques.
  • Direct interaction with other leaders in your field.
  • Inspiration and insights that will guide you to the next level of achievement.
The SIGGRAPH 2005 Committee is an eclectic and inspired group of artists, scientists, engineers, and educators from South America, Europe, North America, and Asia. We have never worked together before, but at our first meeting, we agreed right away to focus on the essence of our favorite conference: the convergence and interaction of art and science.

Our method, and our success, depend on you. We hope to organize the best SIGGRAPH conference ever, but we can't do that unless you share your best work with the SIGGRAPH community. And we're here to help you do just that.

Contribute, participate, and attend. Ultimately, it's not what you lose if you don't. Rather it's what you don't gain!

James L. Mohler
Purdue University




Awards Art Gallery GraphicsNet
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Educators Program Emerging Technologies Student Volunteers
Panels Guerilla Studio  
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