SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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For further information:
Sheila Hoffmeyer/Ann Kilhoffer-Reichert
+1.312.644.6610 x5811
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Presenting Tutorials, Half-day, and Full-day Sessions by Leading Experts...

SIGGRAPH 2004 Courses Cover Excellent Mix of Hottest Topics in Computer Graphics and Interactive Techniques

(Chicago, IL -- 11 March 2004) -- ACM SIGGRAPH today announced the content of the Courses program for SIGGRAPH 2004, the 31st International Conference on Computer Graphics and Interactive Techniques, being held 8 -12 August, at the Los Angeles Convention Center. Presenting tutorials, half-day sessions, and full-day sessions taught by leading experts, the 33 Courses teach beginning, intermediate, and advanced skills on the hottest topics in computer graphics and interactive techniques. Topics include: interactive design, computer vision, computing hardware, display systems, real-time graphics, animation, modeling, rendering, and more.

"The SIGGRAPH 2004 Courses Call for Participation asked the community to 'come teach.' The response was such a high level of quality content that it was a challenge for the jury to select the Courses program," said Jacquelyn Martino, SIGGRAPH 2004 Courses chair from Massachusetts Institute of Technology. "From Real-Time Shadowing Techniques to Developing Augmented Reality Applications, this year's courses present an excellent mix covering the applications of both computer graphics and interactive technology. We also are pleased to offer a number of Courses that will be completely new to the SIGGRAPH audience."

The SIGGRAPH 2004 Courses covering new topics are: Acting and Drawing for Animation; Art-Directed Technology: Anatomy of a "Shrek 2" Sequence; Augmenting Three-Dimensional Vision with Three-Dimensional Sound; Crowd and Group Animation; Collision Detection and Proximity Queries; Commodity-Based Projection VR; GPGPU: General-Purpose Computation on Graphics Hardware; Introduction to Bayesian Learning; "Lord of the Rings": The Visual Effects that Brought Middle Earth to the Screen; Real-Time Shadowing Techniques; Shape-Based Retrieval and Analysis of 3D Models; and Unconventional Human Computer Interfaces.

Highlights from the SIGGRAPH 2004 Courses program also include:

Acting and Drawing for Animation
Organizer: Lucilla Potter Hoshor, Savannah College of Art and Design
This workshop provides hands-on demonstrations of acting and drawing principles required to achieve strong animated performances. It covers staging, power centers, positioning, character development and design, emotional recall, fluidity, improvisation for storytelling, and timing.

Developing Augmented Reality Applications
Co-Organizers: Mark Billinghurst, University of Canterbury, and Dieter Schmalstieg, Technische Universität Wien
A detailed introduction to augmented reality (AR) and how to build AR applications. Attendees also learn about current research and explore hands-on demonstrations.

GPGPU: General-Purpose Computation on Graphics Hardware
Co-Organizers: Mark Harris, NVIDIA Corporation, and David Luebke, University of Virginia
Recent advances in graphics processor (GPU) technology have transformed GPUs into powerful engines capable of a variety of computations beyond computer graphics. This course presents a detailed introduction to general-purpose computation on graphics hardware (GPGPU), with an emphasis on core computational building blocks, ranging from linear algebra to database queries.

Introduction to Bayesian Learning
Organizer and Lecturer: Aaron Hertzmann, University of Toronto
Bayesian reasoning is a fundamental tool of machine learning and statistics. Beginning from first principles, this course develops the general methodologies for designing learning algorithms and describes their application to several problems in graphics.

Real-Time Shadowing Techniques
Co-Organizers: Jan Kautz, Massachusetts Institute of Technology, and Marc Stamminger, Friedrich-Alexander-Universität Erlangen-Nürnberg
How to incorporate shadows in real-time rendering. Basic shadowing techniques, more advanced techniques that exploit new features of graphics hardware, the differences among these algorithms, and their strengths and weaknesses. The course includes implementation details.

Seeing, Hearing, and Touching: Putting It All Together
Organizer: Brian Fisher, The University of British Columbia
As computer display technologies become increasingly multimodal, ubiquitous, and immersive, interaction designers must understand how vision, sound, and touch are perceived and understood by users. In this course, attendees learn key aspects of perceptual theory and its application to design of interactive multimedia systems through lectures, demonstrations, and design case studies.

Unconventional Human-Computer Interfaces
Co-Organizers: Steffi Beckhaus, Universität Hamburg and Ernst Kruijff, Fraunhofer-Institut für Medienkommunikation
An introduction to the potential of various human systems, how these systems can be interfaced with hardware components, and for what purposes they can be applied. This course demonstrates a wide range of unconventional interfaces and explores the potential for new kinds of systems and application areas.

SIGGRAPH 2004 Courses start early on Sunday morning and run through Wednesday of the conference week.

Complete Courses information including schedule, topics, prerequisites, and lecturers

For the first time, SIGGRAPH 2004 offers a One Day registration option. For all registration information, see SIGGRAPH 2004 Registration or contact SIGGRAPH 2004 Registration Management, 11212 Waples Mill Road, Suite 104, Fairfax, Virginia 22030, +1.703.449.6418 phone, +1.703.631.6288 fax.

SIGGRAPH 2004 will bring the international computer graphics and interactive technology community from six continents to Los Angeles for the week-long conference, 8-12 August. A comprehensive technical program and special events focusing on research, art, animation, games, interactivity, and the web are planned. SIGGRAPH 2004 includes a three-day exhibition of products and services for the computer graphics and interactive marketplace from 10-12 August 2004.

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ACM SIGGRAPH, the leading professional society for computer graphics and interactive techniques, sponsors SIGGRAPH 2004.

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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA