SIGGRAPH 2004 Fact Sheet
(as of 15 October 2003)
Conference: 8 - 12 August 2004
Exhibition: 10 - 12 August 2004
Los Angeles Convention Center
Los Angeles, California
SIGGRAPH 2004 Conference Chair
Dena Slothower, Stanford University
Anticipated Total Attendance: Over 25,000
Anticipated International Attendance: 5,500 from 75 countries
Anticipated Exhibitors: Over 230 companies
Practical skills, deep understanding, and clear explanations presented by the leading experts in computer graphics and interactive techniques. Tutorials, half-day sessions, and full-day courses teach beginning, intermediate, and advanced topics in digital art and science, including interaction design, perception, computing hardware, web graphics, display systems, wireless applications, gaming, animation, and modeling.
Content: how to teach computer graphics and produce digital academic resources. Continuity: computer graphics in education, from pre-school to post-graduate specialization. Collaboration: between art and science, educators and researchers, teachers and students, the classroom and the real world. Panels, forums, papers, and Quick Takes explore all this and more in the not-just-for-Educators Program.
Exhibitor Tech Talks
Late-breaking updates on the year's most important advances in 3D animation, games, shading, visualization, processors, APIs, career development, and more. In Exhibitor Tech Talks, SIGGRAPH 2004 exhibitors present two-hour tutorials and interactive instruction on their products and services.
New directions, questions, skepticism, and creative insights on digital technology and its applications from SIGGRAPH 2004's keynote speaker. Immediately before the keynote address, ACM SIGGRAPH presents three awards: The Computer Graphics Achievement Award, the Significant New Researcher Award, and the Outstanding Service Award.
Debate, argument, and discussion on important topics in computer graphics and interactive techniques, and related fields. Experts and skeptics deliver opinions, insights, speculation, and summaries of recent work. The audience follows up with questions, comments, and criticism. The result: new perspectives on key questions and current controversies.
The premier international forum for ground-breaking, provocative, and important new work in computer graphics and interactive techniques. SIGGRAPH 2004 papers set the standard in the field, stimulate future trends, and explore challenging issues in related fields: human-computer interaction, computer-aided design, computer vision, robotics, visualization, web graphics, and computer games, among others.
New for SIGGRAPH 2004. Informal quarter-day discussions of incremental or preliminary or partial results, interesting ideas that appeal to smaller audiences, and new insights that are not available before the other SIGGRAPH 2004 submission deadlines. Posters are presented by advanced students in computer graphics and interactive techniques, application developers, artists, hardware specialists, academic researchers, animators, and software gurus.
Short talks followed by question-and-answer exchanges on a broad spectrum of topics in art, design, science, and engineering. Sketches emphasize novel and interdisciplinary applications of computer graphics and interactive techniques, including provocative speculation, academic research, industrial development, practical tools, and behind-the-scenes explanations of commercial and artistic works.
Hot topics explored by world-class experts in fun events that demonstrate the creative energy of the international SIGGRAPH community.
The full list of Special Sessions topics and presenters will be available in May.
Presentations and demonstrations of the year's most innovative online work. Artists, designers, producers, and programmers from around the world share their achievements in rich internet applications, web 3D, navigation, visualization, usability, motion graphics, web art, web content for handheld devices, and many more areas.
New for SIGGRAPH 2004: the popular 5k award competition for excellence in web design and production is part of SIGGRAPH 2004 Web Graphics.
Get up-close and hands-on with the newest hardware systems, software tools, and creative services from hundreds of companies. SIGGRAPH 2004 hosts the year's largest, most comprehensive exhibition of products and services for the computer graphics and interactive marketplace, featuring the industry's established leaders and emerging challengers.
Art Gallery: Synaesthesia
Original digital art that emerges from the conjunction of cybernetics and human vision to
help us re-experience, re-examine, and make sense of our bodies, our technologies, and our culture. Synaesthesia features visionary work in every field of digital art: 2D, 3D, interactive techniques, installations, virtual reality, multimedia, telecommunications, web art, and animation.
Computer Animation Festival
The world's most innovative, imaginative works in computer graphics and interactive techniques: animation, visualization, simulation, visual effects, and technical imagery produced by adventurers who blend art and science into unique visual experiences. The Computer Animation Festival jury presents selected works in the Electronic Theater (matinée and evening shows) and the Animation Theater (throughout the week).
Interactive displays of assumption-shattering concepts that will enhance human life in the near and distant future. What's next in ubiquitous computing, wearable systems, hand-held devices, real-time graphics, mobile technologies and much more: robotics, graphics, music, audio, displays, haptics, sensors, gaming, the web, artificial intelligence, visualization, collaborative environments, medicine, biotechnology, design, entertainment, aerospace, and art.