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X3D
Thursday, 12 August
8:30 - 10:15 am
Room 501AB
Session Chair: Rhonda Schauer
Universal Converter for Platform-Independent Procedural Shaders in X3D
An XML middle-layer-based universal converter (UC) for converting shaders written in different shader languages. This technique enables sharing of different format shaders in web3D.
Feng Liu
Georgia State University
fliu1 (at) student.gsu.edu
G. Scott Owen
Ying Zhu
Georgia State University
Rich-Media Procedural Texturing
Procedural texturing is an unexplored topic in web graphics research. Procedural textures possess remarkable properties highly suitable for 3D web-based artistic or scientific virtual environments. This research focuses on real-time image synthesis for the web.
Goncalo Nuno Moutinho de Carvalho
Cryogenic Graphics Ltd
c3099023 (at) tees.ac.uk
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