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Input
Wednesday, 11 August
1:45 - 3:30 pm
Room 501AB
Session Chair: Linda Lauro-Lazin, Pratt Institute
NetAIBO Project
An unsimultaneous-communication and 3D-space-sharing system using web3D techniques and AIBO as the interface and a proposal for new entertainment content extended from the original function of AIBO and other stand-alone robots.
Hidenori Watanave
Photon, Inc.
derin (at) photon01.co.jp
Akio Fukano
Tokyo University
Tomoyoshi Saito
Most-Music Inc.
Toshiyuki Takahei
Riken
Hidenori Watanave
Photon, Inc.
Ohayo Players
A Flash-based multi-user network game based on the Japanese traditional play "Daruma-San-Ga-Koronda." Avatars move ahead in response to movement in front of the camera.
Kampei Baba
Bascule Inc.
jun (at) bascule.co.jp
Haruyuki Imai
Jun Kitazawa
Yuji Nodera
Mitsuhiro Oga
Ken-ichiro Tanaka
Bascule Inc.
Flash Everywhere
Macromedia Flash is on millions of desktop systems around the world,
and now it's in many new devices such as PDAs, phones, set-top boxes,
console game systems, children's electronic games and more. This session
showcases the many devices and offers tips and strategies
for getting your content on these multiple devices.
Phillip M. Torrone
Fallon Worldwide
pt (at) fallon.com
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