SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
Conferenece Exhibition Call For Participation Presenters Media Registration spacer
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Technologies

2D
An introduction to the world of 2D input and output. A wide array of computers loaded with industry-leading software is color calibrated and color matched, via ICC workflow, to large-format printers to ensure superior results. Color-management training is provided by professional master printers.

3D
State-of-the-art 3D data-capture systems, modeling packages, and rapid-prototyping equipment. Attendees can generate 3D digital objects either by modeling in the latest version of various full-featured software packages or by using 3D data-capture devices to scan actual objects. These 3D models can then be "printed" on rapid-prototyping equipment.

4D (Animation)
Introduction to various off-the shelf commercial animation software packages, general interface, workflow, and creation tools via hands-on sessions and interacting with the Guerilla Studio volunteers. Attendees can explore modeling, texturing, lighting, and application of the basic principles of animation to bring creatures, characters, props, and other scene elements to life.

Two-Person Optical Motion Capture
PhaseSpace is demonstrating the latest two-person, real-time, high-resolution, optical motion-capture technology in the Guerilla Studio. Dancers, performers, martial artists, and actors can capture their motion on standard characters, and character artists can perform and capture motion with their own characters.

Collaboration Area
Attendees can sign up for bookmaking sessions, postcard and greeting cards sessions, origami projects, digital drawing circle, stop-motion animation, and sessions on combining traditional and digital media with mentoring by our Artists in Residence (Helen Golden and Kathy Beal).

A new area for exploring interactive multimedia features Cycling '74's Max/MSP/Jitter software and uses MIDI data, audio and video signals, and other digital and analog sensors and actuators to create real-time mixed-media art and performance. Professionals in music, theater, robotics, sculpture, performance, and video art are contributing their expertise to this area.

Michael Wright will create portraits using electronic media. He will demonstrate the portrait process while creating a gallery of real-time printed works. Michael Wright is a painter who began to explore digital media in the mid 1980s on an Amiga computer. He has exhibited digital and traditional works internationally.

Invited Technology

Polynomiography software allows attendees to input polynomial equations and turn them into visual images of enormous diversity and beauty. Polynomiography is analogous to painting or to photography: with practice anyone can become a polynomiographer.

Lenticular printing fills the gap between 2D and 3D, using special lenses to achieve a pseudo-3D effect in a 2D print. This area explores both fine-art and fun applications of this technology using Motion Graphix Live Lenticular 3D and Animation Capture solutions.

 
guerilla technologies
cyberfashion show
guerilla studio committee
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA