SIGGRAPH 2004 - The 31st international conference on computer graphics and interactive techniques
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GPU1
Tuesday, 10 August
8:30 - 10:15 am
Room 502A
Session Chair: Eric Haines, Autodesk, Inc.

Faster GPU Computations Using Adaptive Refinement
A technique for improving the speed of multi-pass GPU computations by using adaptive refinement.

Craig Donner
University of California, San Diego
cdonner (at) graphics.ucsd.edu

Henrik Wann Jensen
University of California, San Diego
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
A novel approach for interactive view-dependent rendering of massive models and demonstration of interactive results (10-35 fps) on a 100M-triangle isosurface and a 372M-triangle scanned model.

Sung-Eui Yoon
University of North Carolina at Chapel Hill
sungeui (at) cs.unc.edu

Russell Gayle
Dinesh Manocha
Brian Salomon
University of North Carolina at Chapel Hill
Fast and Reliable Collision Culling Using Graphics Hardware
A fast and reliable collision culling algorithm on graphics processors for handling complex objects with tens of thousands of polygons, including objects undergoing deformation and non-rigid motion.

Naga K. Govindaraju
University of North Carolina at Chapel Hill
naga (at) cs.unc.edu

Ming C. Lin
Dinesh Manocha
University of North Carolina at Chapel Hill
UberFlow: A GPU-Based Particle Engine
A particle engine on GPU for real-time animation of large particle sets using OpenGL memory objects to create, manipulate, and render geometry without read-back, including inter-particle collision and visibility sorting.

Peter Kipfer
Technische Universität München
kipfer (at) in.tum.de

Mark Segal
ATI Research

Rüdiger Westermann
Technische Universität München

 
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Conference 8-12 August, Exhibition 10-12 August.  In Los Angeles, CA